I agree crafting is broken - its easier and cheaper to get gear by questing or just doing fates. Only crafter needs items from other crafters, you just lvl craft for melding and for relic...
I agree crafting is broken - its easier and cheaper to get gear by questing or just doing fates. Only crafter needs items from other crafters, you just lvl craft for melding and for relic...
If you can craft it, you can convert it to materia eventually( If you have the class for it). Materia = money in the markets. Crafting at that also means you can repair anything, without having to go to town. We'll see after maintenance how well they did lowering the prices of dark matter. What you used as an example, isn't a good example. Low level crafting has been made very accessible, thus low level gear is in the market like crazy. I really appreciate this design, going deeper into the crafting as a goldsmith you are more likely to make good money from mid 20's to 50.
I personaly find the gear obtained through dungeons at lvl 30's to be more interesting and yield better stats than crafted gear. This goes without saying that any dungeon gear might be more fruitful than crafted. Stats vary with dungeon drops. However, converting gear to materia is very important. So the journey to 50 will always wield some sort of benefit as a crafter. I've noticed though that job quests give you a decent weapon, and your choosing of an armor piece. They don't give you a full set though. So even if they do assist you in earning a piece of armor, they don't exactly give you every piece you need to be at your full potential.
So true lol I have dark heavy set melded and pretty much all my i70 weapons melded but I mean for the time it took I could have just bought darklight and did primal battle for weapon..well i also have darklight and primal weapons but thats besides the point.'
LOL, I'm not really seeing anything outside belts/rings/neck that are worth spending money on until Militia at 55.. You can HQ, double/triple meld some of the 45-50 gear.. which will promptly be completely obsolete by the time you waste the money needed to land the last meld.
Some one needs to make the base weapons for relic weapons. You know those green weapons that you have to attach 2 tier 3 materia to. Also, quests run out eventually, which means free gear runs out, especially for second (and third, etc.) jobs to level up in. There also needs to be a source for making weapons to convert into materia after spiritbonding. Which is where the other crafts come into play. Then there's alchemist and culinarian (though not enough people actually use potions and food since it's hardly necessary).
I'm not denying that are problems (there's tons of them) but I wouldn't go as far as saying that crafting is completely useless.
Last edited by Zyeriis; 09-12-2013 at 03:06 PM.
yes there is. u need tht craft tht high to be able to meld ur own matieria for lvl 50 armor. and even s i am so they come out with better recipes. nothing is ever gonna come out with anything GREAT at launch xD
DL is so easy to get now. I have attained 4 full sets, i did have a few pieces from 1.0 but still its very easy. Weapons you can get from Ifrit hard, perty easy out of the 3 primals. Theres no point in crafted gear. Jewls you can work some magic with but then again Gil comes into play, and Gil is evaporating.
before 50, you can pretty much pass over greens by HQ melding gear. I'm not talking about at the exact same level though, I'm saying once there's a craftable that's two or more levels above that green, the HQ pretty much trumps it already, paired with a sub-stat of your choosing if not capped already.
So free seals to you along the way.
pretty much this.Some one needs to make the base weapons for relic weapons. You know those green weapons that you have to attach 2 tier 3 materia to. Also, quests run out eventually, especially for second (and third, etc.) jobs to level up in. There also needs to be a source for making weapons to convert into materia after spiritbonding. Which is where the other crafts come into play. Then there's alchemist and culinarian (though not enough people actually use potions and food since it's hardly necessary).
I'm not denying that are problems (there's tons of them) but I wouldn't go as far as saying that crafting is completely useless.
I would. The recipe requiring melding to get AF? Stopgap.Some one needs to make the base weapons for relic weapons. You know those green weapons that you have to attach 2 tier 3 materia to. Also, quests run out eventually, especially for second (and third, etc.) jobs to level up in. There also needs to be a source for making weapons to convert into materia after spiritbonding. Which is where the other crafts come into play. Then there's alchemist and culinarian (though not enough people actually use potions and food since it's hardly necessary).
I'm not denying that are problems (there's tons of them) but I wouldn't go as far as saying that crafting is completely useless.
I'm not denying that are problems (there's tons of them) but I wouldn't go as far as saying that crafting is completely useless.[/QUOTE]
I'm more speaking from my sever standpoint where multiple people like myself have there crafts maxed. Why would a new person need to level crafts when a simple shout can get it done most if not all crafters will meld your relic for free.
Food is more or less worthless.
Fishing has lost all value and even mining and botanist seems like a big Meh.
Might not be useless but the give FAR exceeds the gain.
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