Lunar, you're initial idea for this thread was viable and a great discussion point, but it has unfortunately declined into an argument that is based on ego, for the most part.

I'm only 35, but I have raided end-game on other games, and I have a strong feeling Cover and Hallowed Ground are going to be absolutely instrumental factors in the end-game bosses. They are awesome utilities (maybe not great in group-play) and they will be very useful. I don't really like Sword Oath that much, but it does kind of give you validity when you are not in an MT role. What I really wish we had was a group heal off the GCD with a long refresh that costs a lot of MP, or something else curative that can draw enmity, all we get is a piddly cure1? I wanted more healing firepower : (