Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    an idea to promoteunity and understanding between crafters and battlers

    after reading many threads of crafters telling battlers they rushed, do something they don't enjoy to do what they do, that fates give broken exp,and that they are broke for whatever reason i suggest removing the bonus to exp and gil for turning in HQ items on levees.
    at lvl 15 a crafter can, after repairs and mat cost make a net profit of 99 gil, and 22916 exp per turn in (includes exp from hq combines). you can get the same results turning in that same levee at lvl 20. with it so easy to not only sustain gear but also make a profit, i feel crafters have little way to understand battlers complaints of long term sustainability doing what they like

    so SE, in the name of community unity and understanding please remove this bonus so we can all share the same problems.
    (0)

  2. #2
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    really? no one thinks that this would help the two groups come from a common place of understanding?
    (0)

  3. #3
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by paradragoon View Post
    really? no one thinks that this would help the two groups come from a common place of understanding?
    No. This is an awful idea.
    (6)

  4. #4
    Player
    Eloc's Avatar
    Join Date
    Mar 2012
    Posts
    30
    Character
    Eloc Lightbringer
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    i dont think spreading misery is the option we need to make the game a better place for both DOW and DOH\L
    (4)

  5. #5
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zyeriis View Post
    No. This is an awful idea.
    how so? it creates a lvel playing field in both exp and gil generation. after all just like those with 50 battle classes at this point should have leveled slower and enjoyed the journey, should the crafters not also be doing the same on their journey to end game crafting??
    (0)

  6. #6
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eloc View Post
    i dont think spreading misery is the option we need to make the game a better place for both DOW and DOH\L
    but since the game is ment to be enjoyed slowly, and grinding fates is supposedly bad, should not the ability to level a crafting class in one day also be removed?
    (0)

  7. #7
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by paradragoon View Post
    but since the game is ment to be enjoyed slowly, and grinding fates is supposedly bad, should not the ability to level a crafting class in one day also be removed?
    Who's leveling crafting classes in one day without losing heaps of gil and crystals/shards? The market doesn't move that fast.

    Edit: This is my last post here, there's nothing more to be said than this is an awful idea. No reason to spread misery further.
    (1)

  8. #8
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    The only thing that this would do is to double the number of complaints to SE and make the forums even more of a shithole than it already is.
    (0)

  9. #9
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zyeriis View Post
    Who's leveling crafting classes in one day without losing heaps of gil and crystals/shards? The market doesn't move that fast.
    i would have had it not been for maint, i went from 15 to 25 in 2 hrs, with a positive gain in both gil and shards from levee rewards. i still have 72 levees remaining as of this post, 78 when servers are back up.
    (0)

  10. #10
    Player
    paradragoon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Chandra Vess
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vantwan View Post
    The only thing that this would do is to double the number of complaints to SE and make the forums even more of a shithole than it already is.
    oh, so what you're saying is if this was removed, then crafters and battlers both would have a reason to complain because then it would be seen as an equal problem in the gil/ leveling department?

    does'nt that therefore mean that under the current system one style of play is rewarded over others, is'nt that considered bad game design by alot of folks?
    (0)

Page 1 of 2 1 2 LastLast