The crafting system is borderline terrible, its un-defendable in my book. I get that the dev's wanted to be innovative and different but under the current system I just don't see it being viable in the long-run when everything else is getting much needed revamps.
All the mini-games should be done away with for normal synthesis, it did nothing to prevent bots, it frustrates everyone and makes it totally not fun.
I propose a system where it is easy and quick to craft an item but make HQ crafting a whole different ballgame that involves a lot of thought and creativity.
My idea would basically be this: You create any normal items instantly, w/o the gauges and what not. Once the item is created you get an option called "improve item" and from there you can add different types of things to it, you could make X-item have more attack or X-item gives more magic acc plus you can now turn those items into a +1 +2 +3 while customizing the item to fit a market. You can only attempt to improve an item one time per item.
NQ items would be just NQ, nothing special because the items were instantly created.
HQ items would have a completely different system added just for it. It would basically be "playing a different mini-game" for HQ'ing, you would be able to completely customize the gear the way you wanted to. Playing the improve item game should be high-risk, high-reward. Should you fail on the "Improve item" function the item should get - stats, major loss to maximum defense, attack, durability, and now the item can no longer be improved upon.
Example:
NQ crab bow:
Attack: 127
Accuracy: 165
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
I select "Improve Item" and focus on either upping attack or upping accuracy. Lets say I succeed at upping the attack except it isn't a +1 +2 +3 verison, its just slightly upgraded.
Minor Upgraded Crab Bow
Attack: 134
Accuracy: 165
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+1 Strength
Now a +1 Crab Bow while focused on upping attack
Attack: 141
Accuracy: 165
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+3 Strength
+2 Crab Bow while focused on upping attack.
Attack: 148
Accuracy: 165
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+5 Strength
+3 Crab Bow while focused on upping attack
Attack: 155
Accuracy: 165
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+8 Strength
+ Durability Increase
Slightly minor Crab Bow while focused on upping accuracy.
Attack: 127
Accuracy: 171
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+1 Dexterity.
+1 Crab Bow while focused on upping accuracy
Attack: 127
Accuracy: 178
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+3 Dexterity
+2 Crab Bow while focused on upping accuracy
Attack: 127
Accuracy: 185
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+5 Dexterity
+3 Crab Bow while focused on upping accuracy
Attack: 127
Accuracy: 192
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 117
+8 Dexterity
+ Durability Increase
When you fail on "Improve Item"
Depleted Crab Bow
Attack: 87
Accuracy: 80
Parrying: 0
Magic Potency: 14
Magic Accuracy: 117
Crit. Hit Rate: 75
-5 str, -5 dex