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  1. #1
    Player
    EmeraldHill's Avatar
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    Mar 2011
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    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70

    Crafting takes too long and the mini-game is boring

    Also, make the mini-game an actual mini-game based on skill/reflexes/brains rather than semi-blind luck and make the mini-game different for each craft.

    That's all.
    (28)

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    yes please.
    (4)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's funny how almost everyone says the same thing, remove the randomness and add skill to crafting.

    Yes please +1
    (14)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Yeah I'm all for changing the mini-game as long as it is A) Fun and B) involved, requiring and based on player skill.

    I just don't want to see the auto-crafting prevalent in other games.
    (7)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    97
    I agree but I also don't want a spamming challange game when i'm trying to synth 600 hempen yarns or hundreds of nuggets or something.
    (7)

  6. #6
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Lol.

    Keep dreaming.

    It'll always be luck based. Always.

    None of you even sound like people who should be crafting in the first place. Just stick to combat classes and let real men do the crafting for you.
    (4)

  7. #7
    Player

    Join Date
    Apr 2011
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    97
    Quote Originally Posted by Betelgeuzah View Post
    Lol.

    Keep dreaming.

    It'll always be luck based. Always.

    None of you even sound like people who should be crafting in the first place. Just stick to combat classes and let real men do the crafting for you.
    who pissed in your cornflakes?

    None of us sound like people who shouldn't be crafting? hmmm mention skill and you get all pissy. You ain't got skill?
    Lots of people don't like the crafting system. If we want to explore and talk about other options and suggestions we are more then free to. That's what these forums are for. If your here to troll only and have nothing constructive to say GTFO.
    (6)
    Last edited by Smokie23; 04-30-2011 at 01:24 AM.

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Beletgeuzah, are you saying there is no way to improve the crafting system as it is? That's part of what the OP is talking about, making something even better.

    I am perfectly okay with crafting as it is, that being said I can see how some may find it boring and would want something more fun. For most people in this thread it seems if something is based on their skill as a player, it is more fun.

    As with combat each action should have a chance of success or failure to varying degrees based on the stats/rank of the player and the recipe. However there can still be player skill involved.

    Who are you to say who should or should not craft? What qualities make up this designation?
    (3)

  9. #9
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Sorry, don't let the facts stop you by any means.

    Crafting is already getting a plethora of improvements. It doesn't need anything else for the time being. If you don't like it, don't do it. It's not for everyone, and it's not meant to be. Otherwise everything would work by just pressing a button and getting instant results, or it "sux and is boringz"
    (3)
    Last edited by Betelgeuzah; 04-30-2011 at 01:32 AM.

  10. #10
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Lol.

    Keep dreaming.

    It'll always be luck based. Always.

    None of you even sound like people who should be crafting in the first place. Just stick to combat classes and let real men do the crafting for you.
    Personal attack aside I can agree that they will never let the randomness go, it wouldn't be an Eastern MMORPG without constant heartbreaking failure.

    However, it's the illusion of influence that bothers me the most. I can spam standard and succeed or try my hardest, play it safe, and still fail. I can coddle my craft until it gets over 200 quality with no reward for all that risk.

    Alongside that is the fact that the mini-game isn't engaging or even a challenge.

    Take a look at this: http://www.youtube.com/watch?v=IT3hnZ3ZtOE

    Not only is that more fun, engaging, and challenging, it also is shorter than FFXIV's crafting. And you can also make it even quicker by just being better at it and the quicker you do it the more bonuses you got, win/win. (Not to mention the mini-game steps were based on actual ingredients used)

    So, my point is make an actual mini-game or just give us the normal bar and wait for the craft to be done system. All I do is click standard, alt-tab, repeat, be great if I could stay alt-tabbed for the 3 minutes while it decided if I was going to fail or succeed.
    (5)

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