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  1. #101
    Player
    Hostar's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Hostar Harokan
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I find FATEs really boring. I'm also disappointed that dungeon grinding or fate grinding are our only ways of consistent leveling once you hit your second class. Sure you can do leves or maybe dotted quests around the world that you missed but ultimately you're left with dungeons or FATEs.

    My problem is the game was engineered in such a way that you have one character who swaps class. I could start a second character but in the current system I will eventually return to the above mentioned grinds to repeat classes I may have leveled on my first character.

    In short: Why don't all the quests reset when you change class? You're effectively changing to a new character.
    (0)

  2. #102
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    The main problem I have with FATE grinding isn't so much "I hate this so you can't like it!" or saying that folks shouldn't be able to level entirely via FATEs if they so choose. The problem I have with it is that because it is SO much better than other options, it means there are not enough people running guildhests and dungeons for those to even be an option.

    I hear so many arguments from folks saying "Stop saying to nerf FATE, we shouldn't be forced to do dungeons if we don't want to!", but likewise we shouldn't be forced to do FATEs. Even if you were solo, you could still level on FATEs if you so wished. With dungeons, if the players who use them for xp are a significant minority, it just stops being feasible.
    (2)

  3. #103
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team feels that there is no problem with players leveling solely through FATEs. They understand that there are concerns that leveling in this way will take away from potential skill growth, but feel that the item level restrictions to be added in patch 2.1 will resolve this as players will not be able to access dungeons without first procuring the proper equipment from other dungeons or means.
    That's cool and all, but can we make other methods of leveling also good? As it stands, you are disservicing yourself to do anything other than fate grinding, and I would love to run dungeons and do some leves without directly impacting my leveling speed in a negative manner.
    (3)

  4. #104
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    If you choose to grind via FATEs alone, you have nobody to blame but yourself. Stop demanding that the devs change something that you have self-control over. If you're upset over other players doing it, well then, stop caring about what others do. It's none of your business. They are paying customers. They can play the game however they want to (within the terms of service).
    (0)

  5. #105
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team feels that there is no problem with players leveling solely through FATEs.
    I feel that the primary issue is that the alternatives are too redundant.

    Grinding and leves has been proven to pale in comparison to Coerthas/North Than fate grinding.

    I think dungeon xp is fair, especially since you get the opportunity to get some gear at the same time, but most players have to sit in hour long queues, so this isn't viable either (Save they play tanks/heals).

    This is by no means a whine post, as I have all my levels at 50 already, but I've noticed my mates who are beginners have a lack of options when it comes to leveling (and none of them enjoy fates) and someone are getting bored before even leveling 2-3 classes to 50.
    (0)

  6. #106
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    level up throught fate must be possible but must'nt be the best way to level up! that the main trouble here!

    if you had to make a chart more nice it will be leves>dungeon>fate>kill monster around.
    why this order? leves are limited in number, dungeon teach people how to play them class, fate is a good thing to do when you don't have a lot of time or while waiting for dungeon.
    i haven't placed the guildheist into it since actually it lack the interest to do it passed the first time. maybe exept the one with the 5 monster with a good group of 4 people it can be pretty nice for the gils.
    (1)

  7. #107
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    While I'm happy that the official statement of SE is to encourage emergent playstyles, I'm sad of this particular case for now.

    Leveling through FATEs is a fun idea as itself, but it bypasses more intricate game mechanics, character optimization, role-specific skill, need for gear (and thus need for crafters) and so forth as it stands. It makes many other activities indirectly a lot less relevant for the average player.
    (1)

  8. #108
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lucke View Post
    Most of these people do FATES till 50 THEN do the dungeons.
    And where is your "evidence" for this? Because when you are level synced people don't know what your "actual" level is... grouped through duty finder, they don't tell you what server you come from, so what, you see a bad, and then immediately go try to figure out who they are on the lodestone? I doubt you put forth that much effort.

    As a side note, those who do not actually put on decent gear for their level and their fate are actually HURTING their leveling times. Especially in the more crowded times, since the amount of XP you can gain is generally based on how much damage your group can put out. When you are competing for damage out of 100 or 200 people then being able to put out as much as possible is important. So if you are level 30 doing fates in level 10 gear you are doing it wrong.
    (0)

  9. #109
    Player
    Sirleo's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Sirleo Stark
    World
    Cerberus
    Main Class
    Archer Lv 17
    I think a little less moaning is in order here. If others like to mess up there game experiance by doing only FATE's I say let them. They r the ones that is going to leave at some stage out of boredem. Me I love the FATE's I love the story plain and simple I love the damn game so thank you and keep it up.
    (0)

  10. #110
    Player
    Knives's Avatar
    Join Date
    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50

    Ways to enhance FATE and other content

    This is a bit off topic, but I believe one way they can enhance FATE is to add a status bar to the map for each FATE so you know what you're running to. Also, for wave-based fates, there should be a 2-5 minute grace timer after the fate is completed where mobs continue to spawn for late arrivers, at which point the mobs themselves no longer grant individual EXP.

    More on topic, I agree wholly with the OP but would like to add that dungeons and Leves need to be given increased rewards. I believe the balance they see here is that Guild Leves generate cash so their EXP is lower, Company Leves substitute cash for Company Seals, and FATE grants EXP... but they also grant a small amount of money and company seals, tipping the scale in FATE's favor, because it is all in one and better for EXP. FATE isn't bad for this reason, but I move that the other methods are too weak at their main use. Dungeons grant unique gear upgrades, but the progression-dungeon (15-45) gear is fairly useless if you're just shooting for level 50. Upping the EXP in dungeons will help a bit, but I believe these dungeons will see more traffic when vanity slots are added.
    (0)

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