I don't care about the name but make it work like materia or IX skill slots please!
I don't care about the name but make it work like materia or IX skill slots please!
Thats one thing I am wondering about. What kind of Content will Materia hold for us? Skills? Abilities? I mean, we already learn lots of skills from different classes (subject to changing of course.)
Crafting is also getting a revamp, meaning you can craft two of the same item and they will come out having different stats. Now how Materia would work is beyond me, but any info regarding this system would very very insightful.
Chance are they will be similar to WoW's gem socketing, additional stats to armor such as strength, accuracy, intellect, mind, def etc.
Possibly stuff like bug killer, demon killer, plant killer etc.
I like the materia name. It doesn't need to be exclusive to FFVII. There are tons of FF games that reuse terminology. Considering the highly technological aspect of FFXIV, materia could surely fit inside the premise we were presented.
This is pretty much my thoughts as well. And since I doubt we'll learn abilities form them and just stats like STR, ATK, M.DEF, etc. I say just call it something else like Evolith from XI since that's more accurate.
if it's the same materia system from VII, i think it's alright, but if not, please change... don't use a name just for the name, i think it cheapens it for both VII and XIV.
If you go to bluefog (north Ul'dah) there are those mysterious looking ether factories as well, so it makes sense that they could be extracting Materia from Erozea.
Materia is Latin for Material, so it could turn out completely different to what we think.
Last edited by Jinko; 04-29-2011 at 03:38 AM.
I always assumed those structures were for the Magitek weapons the empire has.If you go to bluefog (north Ul'dah) there are those mysterious looking ether factories as well, so it makes sense that they could be extracting Materia from Erozea.
Keep the materia name.
Of course, but when people read it as Materia, they think, "Oh! FFVII!"
However, if the system works completely different in this game, these people will not be able to relate to such a system that was present in FFVII, thus being turned away.
If adding stats like STR, DEX, etc. is the Materia system, then getting rid of the Physical Level seems like the equilibrium in implementing Materias that alter Stats.
I do love the Bug Killer, Man Killer, etc. Idea. I played FFIX again before the release of this game, and a system like that would be great! I was also hoping you'd just get Skill Points and have to spend them on learning abilities to crossover between classes. Ex. You have to have a White Staff equipped to learn Cure, Cure costs 150sp. If you dont learn it, then you cant use it without that weapon being equipped. etc.
Same aspect of Materia in FFVII, and I doubt we would be able to have an SP system like i mentioned above to learn passive skills we could equip. Right now, the equivalent to that is the Guild Marks, and the skills we spend them on.
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