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  1. #31
    Player
    Arcell's Avatar
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    Mar 2011
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Neptune View Post
    I say no. Mana gems are not materia. Now if they want to get rid of class abilities and put in Materia, I'm all for that.
    Let's not. Material is a gem, it goes into equipment slots and gives an effect. True in FFVII it mostly gave skills but there were some that gave passive stat bonuses. Taking the name doesn't mean it must be a 100% clone.
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  2. #32
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Arcell View Post
    Let's not. Material is a gem, it goes into equipment slots and gives an effect. True in FFVII it mostly gave skills but there were some that gave passive stat bonuses. Taking the name doesn't mean it must be a 100% clone.
    Think it through though. Materia is a battle system not just a slotting system. If you take the battle out of Materia you have nothing. So you are taking nothing and adding the name Materia to it, congratulations you have just wasted a cool system and got excited about nothing. I hope they do add Materia, but they add Materia to it's full capacity. They need a way out of this split abilities / split classes dilemma anyway.
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  3. #33
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    They've already announced their two choices for parts of the job system and none of it involves materia. The materia system giving us skills does not work well with this type of game. If you did it that way your entire inventory would be full of materia. It honestly wouldn't change the fact that most skills aren't class specific and actually gives a reason for no skill to be class specific at all. The materia doesn't care what kind of equipment it's slotted in and wouldn't decrease in efficiency either way, outside of character stats.

    The materia system being a gem/slot system works perfectly fine.
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  4. #34
    Player
    Neptune's Avatar
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    Neptune Deepsea
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    Balmung
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    Thaumaturge Lv 80
    You're right that it wouldn't change the fact that skills aren't class specific. To that I say: exactly! It wouldn't have to be in our inventory. Like the skills we slot now aren't in our inventory. I think they should make a hybrid job/materia system wherein jobs are masters of certain materia that they gain access to.

    But back to the thread gemming isn't worthy of the materia name in my opinion.
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  5. #35
    Player
    Tenchi's Avatar
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    Mar 2011
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    Character
    Tenchi Masaki
    World
    Hyperion
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    Lancer Lv 50
    Ready and waiting for this to be implemented!!
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  6. #36
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    http://forum.square-enix.com/ffxiv/t...2830#post82830



    I mentioned this in one of my previous letters. These new concepts are not limited to simply new elements in the synthesis process, but also aim to stimulate the economy as much as possible. Through crafting, we plan to breathe new life into the game’s economy by improving gilflow and the distribution of items, and ultimately improving both the merits of, and motivations for, all classes.
    Among the devs, we are tentatively calling this the Materia System, though that name may change. This new system will allow Disciples of the Hand to fuse materia to weapons and armor using special catalyst items gathered by Disciples of the Land.

    * Disciples of War and Magic can customize and personalize their gear
    * Disciples of the Hand can answer the materia-fusing needs of others
    * Disciplies of the Land can gather catalyst items to meet the realm’s demands


    I’ll be posting more details on the Materia System at a later date.



    Thought I might bring that up, since I want the materia name and Naoki Yoshida said it "may change"
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