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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Petition: An Enmity Stat

    I'm actually not having hate trouble. Any that I've had are (legitimately, lol) due to lag, or due to my own screwup.

    But I don't see an enmity stat *anywhere* in the game. It seems to be that it should be attached to something.

    As our gear improves, the margin between how much damage I do and how much damage a lancer does will widen vastly. As our gear improves, the more potent heals will become, and the more enmity the healers will generate.

    I have played Marauder yet, but Flash's enmity is probably fixed (hate mods like Shield Oath being the only exception), which means that in time, Flash won't be "enough" to maintain while switching targets and maintaining solid hate as needed.

    In Marauder's case, Overpower wakes things up, which causes healers to have to heal more, creating more enmity, while the damage of overpower isn't going to scale like the damaging attacks it's competing against.

    So give us an enmity stat, or tie it to something, but only applicable while on the job (STR, VIT, even maybe piety--again, only applicable while on PLD/GLA/WAR/MRd).

    I realize that enmity stances like Shield Oath give them a knob to turn, but I'm also familiar with these companies, even SE specifically, and putting off changes, while they're considered.

    The attempt of this post is to get them to start considering now =D.

    At my post limit so--

    Also, Flash's enmity is based on weapon damage, strength, determination, and damage buffs/debuffs. From the limited testing I've done, its enmity calculation is the exact same as Overpower, just without the damage component or chance to crit(it actually might be able to crit, i'm not 100% sure).
    Thanks Rum, I don't have any friends as into numbers as I am so it's difficult for me to test things with accuracy.

    No, this is pointless and if you're having trouble holding aggro you're doing something wrong.
    Read more than just the topic title please.

    I'm not having hate problems, merely that this might change as the game progresses because most MMOs forget to keep the tanks in balance with the other sources of enmity.
    (0)
    Last edited by Steeled; 09-12-2013 at 10:38 AM.

  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    This isn't like other MMOs where DPS have a gagillion different DPS stats.
    It also isn't like other MMOs where tank weapons have inherently less DPS.

    MRD/PLD gear comes with crit, determination, accuracy, and/or skill speed.
    MRD/PLD weapon has the same damage as other melee DPS weapons.

    Also, Flash's enmity is based on weapon damage, strength, determination, and damage buffs/debuffs. From the limited testing I've done, its enmity calculation is the exact same as Overpower, just without the damage component or chance to crit(it actually might be able to crit, i'm not 100% sure).
    (4)

  3. #3
    Player
    Serade's Avatar
    Join Date
    Aug 2013
    Location
    ¯\(°_o)/¯
    Posts
    103
    Character
    Sleeping One
    World
    Leviathan
    Main Class
    Marauder Lv 50
    No, this is pointless and if you're having trouble holding aggro you're doing something wrong.

    Experience: Up to Turn 2
    (3)

  4. #4
    Player
    JiyuSteelheart's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Jiyu Steelheart
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Emnity isnt a stat...replace the word emnity with threat and thats what it is...no mmo has ever had a "threat" stat, emnity is the FFXIV word for threat
    (0)

  5. #5
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by JiyuSteelheart View Post
    Emnity isnt a stat...replace the word emnity with threat and thats what it is...no mmo has ever had a "threat" stat, emnity is the FFXIV word for threat
    Someone has never played Star Trek Online.
    (0)

  6. #6
    Player
    7-car-pileup's Avatar
    Join Date
    Feb 2012
    Posts
    42
    Character
    Coraline Valentine
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Unless this was just lobbed on top of the current stats in gear, I'd hate to lose parry/crit/hp/strength in favour of a emnity boost. I wouldnt use materia for it and frankly, barring being kept from a boss due to an aoe or people going in at full power before I've landed a savage blade, I don't loose threat on a single target. Aoe is a different matter but, PLD is "supposed" to not put out as much hate in an aoe. But nothing a provoke+flash/shield throw won't fix.
    (0)

  7. #7
    Player
    Vayhem's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Arsenic Shuffle
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by 7-car-pileup View Post
    Unless this was just lobbed on top of the current stats in gear, I'd hate to lose parry/crit/hp/strength in favour of a emnity boost. I wouldnt use materia for it and frankly, barring being kept from a boss due to an aoe or people going in at full power before I've landed a savage blade, I don't loose threat on a single target. Aoe is a different matter but, PLD is "supposed" to not put out as much hate in an aoe. But nothing a provoke+flash/shield throw won't fix.
    Enemity Food, there i fixed it for you
    (0)

  8. #8
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Actually there was an Enmity Stat in 1.0, but like with most stats like enmity you needed alot to make it overly worthwhile (I believe it was 1 Enmity = .1% bonus threat per action), and in turn you had to make sure you didn't let your other stats suffer so much it made the bonus moot in the end.

    SE decided to streamline stats a bit and cut down the number of different stats we actually have (there were 64 types of materia after all). I for one am glad they did away with it, between balancing between VIT, STR, Acc, and Determination we don't need nor should have to balance more stats than other jobs just to be functional. It's kinda like how in early 1.0 you had to level most of the classes to 45+ to get all the abilities to be a viable GLA, most other classes only had to level one or two to 45+ in turn to be viable, I shouldn't have to tell you that sounds like a load of bull.
    (2)
    Last edited by SwordCoheir; 09-12-2013 at 01:56 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    We will see how it will play out once the stats start running. Like in 1-2 years probably.
    After all there was a reason we got Vengeance in wow.

    But for now you have str and determination for focusing on enmity while still getting some tankbang out of it.
    (0)

  10. #10
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Steeled View Post
    So give us an enmity stat, or tie it to something, but only applicable while on the job (STR, VIT, even maybe piety--again, only applicable while on PLD/GLA/WAR/MRd).
    Enmity is directly related to strength as DMG = Enmity. In addition we have our enmity multipliers to increase the gap with other DPS classes. As such, pushing in more attribute points to strength will result in increased enmity. However, as enmity build-up is faster than that of DPS, it's not a requirement.
    (0)

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