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  1. #261
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seaku View Post
    Honestly there is no point arguing with you beyond this point as all I foresee is more insults flung at people that don't agree with you with no actual argument in your posts. So I'll just drop this.
    He's just trying to look knowledgeable while being clever but he's unsuccessful at both. He's pretty much a lost cause.
    (3)

  2. #262
    Player
    Panteleon's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    31
    Character
    Panteleon Greiz
    World
    Balmung
    Main Class
    Arcanist Lv 50
    NO.

    And, wow, thread necromancy... The same people at it again?

    It's not like they took a class that was already established in FFXIV and changed it into something nobody liked. They established a class, all at once, with a certain playstyle. Many people (myself included) really like this new class/playstyle they've made for ARR and use it as their main.

    If you're not one of those people, just play another class; quit tromping on all the people who really (really) enjoy it.

    How is there such a dedicated contingent (of one person) constantly bringing this up again (and using thread necromancy)? Not that many people are even remotely interested in this opinion.
    (4)

  3. #263
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The problem is that Square didn't translate the Summoner into a proper pet class for Final Fantasy XIV they just made dot focus job with a dinky permanent pet that we have little interaction with. That's why I suggest the Summoner provide support damage and buffs while the pet provides the main source of damage.
    -Summoner's get Hyur Sized Primals with Hard Mode abilities while keeping dot damage.
    -Branch Red Mage off Arcanists giving it en spells and making it the new dot job for people that like the current play style of the Summoner.
    (1)
    Last edited by Akiza; 08-21-2014 at 02:41 AM.

  4. #264
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Akiza View Post
    The problem is that Square didn't translate the Summoner into a proper pet class for Final Fantasy XIV they just made dot focus job with a dinky permanent pet that we have little interaction with. That's why I suggest the Summoner provide support damage and buffs while the pet provides the main source of damage.
    This sounds like a way to axe Beastmaster for sure. If SE is down with that, then it can happen.

    -Summoner's get Hyur Sized Primals with Hard Mode abilities while keeping dot damage.
    That's probably still too big. It'd have to be between Lala and Mi'quote size to be reasonable.

    -Branch Red Mage off Arcanists giving it en spells and making it the new dot job for people that like the current play style of the Summoner.
    Do you know how to make thousands of Red Mage fans angry? This is how.
    (1)

  5. #265
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    id like to see it changed, yes.
    (1)

  6. #266
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Yes change it already I haven't been playing the game because they made us dot focus class move that to red mage.
    Also summoner class can't have it both ways
    I rather have the class do its damage from pet side and let us have full control over our egi just like in ff10.
    (0)

  7. #267
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by Jediman View Post
    Yes change it already I haven't been playing the game because they made us dot focus class move that to red mage.
    Also summoner class can't have it both ways
    I rather have the class do its damage from pet side and let us have full control over our egi just like in ff10.
    Or we can wait for red mage class to pop up and take some dots from them and stick it with smn class this Is what's going to happen who knows in the future.

    summoner class is a disgrace the advance so called summoner class even with the so called ifrit and titan they want us to to believe they are avatars from final fantasy series lol



    ifrit is like a staff you can hold and say lol



    you feel me lord of the ring has made ifrit that looks more like the dam ifrit avatar



    All the summoners pet look more like beastmen pet in final fantasy xi.

    Titan is like pail of rock molding together the developers didn't have time, So this is the end result of a crappy so called Egi base on a crappy idea.
    (0)
    Last edited by Jediman; 08-21-2014 at 07:00 PM.

  8. #268
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Akiza View Post
    ...dot focus job with a dinky permanent pet that we have little interaction with...
    To me this is a clear sign that you are one of those people who refuse to use the job to it's full capability.
    (0)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  9. #269
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Yes

    I would like there to be more engagement with the pet. I summon my pets on obey and I do multi - task using any pet abilities that they have, aerial slash, flaming crush etc...but I would like to see things adjusted just to get the pets more involved if we want.

    Garuda - I feel Contagion will always push Garuda above the rest because of the damage to MP you get from getting the extra ticks. I would like to see this as an arcanist ability. Replace it with either a wind based DOT or..going to get some hate from this...but a pt buff such as...aoe..blink?

    Titan - The tank, I don't mind the role of being the tank but fact is unless it's out at the beginning it is unlikely it will grab hate in time. I would like to give him a provoke to grab instant hate if I have to summon him and switch from Ifrit or garuda. He gets his butt kicked pretty hard on some things, maybe also let some of his moves give him a boost of defense rather than just Earthen Ward being the only thing.

    Ifrit - I enjoy what he has but I never use Radiant Shield, toss it to the side or let it but an aoe party buff. Or give him his own berserk

    Also would like some of the cool downs to be lowered a bit so they can be useful such as waiting 40s for us to use Stun again when MDR can use it in 20.
    (1)
    Last edited by Leigaon; 08-22-2014 at 12:21 AM.

  10. #270
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I don't think Summoner has ever really been a 'pet management' class/job/whatever. I mean, in general FF history.

    The Summon normally turns up, does something flashy, and goes away again.
    You could get this exact feel for the current Summoner by making the Spur & Enkindle actions much bigger deals.
    (2)

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