It is fixable Sneakaboo. The question is will they. And the Japanese devs seem overly concerned with Japan, which means will they even pay attention when we point out that the longer distances travelled for pings in America and the poor Europeans playing off servers in America makes a huge difference compared to the relatively short distances most Japanese players have to ping over very good internet in Japan.

The simple fix is to make the server and client talk to each other better. All position checks should take place based on what the game client says and be sent to the server when you press a key to move. I realize that creates hacking issues, but given I've already seen videos of teleporting miners I think we can live with the improved performance. The only problem in question is how did they do all their coding for server interaction and how much effort will it take to fix, because it is fixable, and if they don't fix it they'll lose many thousands of players who literally can't play the end game because of the positional lag.

In other news perhaps Square can join the 21st century and contemplate cloud computing for easily expandable and shrinkable server performance instead of paying ridiculous amounts of cash to add new servers and capacity on existing servers. Then I wouldn't be waiting over 40 minutes in queue to reserve a dungeon instance when we already have a full group.