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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    Is this Battle Regimen working?

    Maintains the effectiveness of class abilities when used by different classes
    Magic spell⇒Magic spell
    (both from same class)
    Weaponskill⇒Weaponskill
    (both from same class)

    I've tried this with 2 different conjurer spells and with 2 of the same conjurer spells but the log doesn't give any indication that the intended effect is applied. It doesn't give the regimen a name. Anyone know if it's broken or if there's something I'm missing?
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    It seems to work from time to time. The problem is that there aren't enough effective cues about the Battle Regimen, and that it is not very streamlined.

    However, I feel the Battle Regimen system should remain in place to an extent - just improve the stacking and execution system.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    As well as add the obvious.... animation cues and effects when a successful,or heck even unsuccessful, Regimen is used^^
    (0)

  4. #4
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Check if the regimen shows up as a buff on the character rather than a debuff on the monster. Some regimens work that way and it's not indicated in the chat log.
    (1)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    You guys are killin' me. If I hadn't thoroughly tested this regimen I wouldn't have wasted anyone's time asking about it. There is no debuff or buff, or actually, no graphical indication of any kind.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Neptune View Post
    You guys are killin' me. If I hadn't thoroughly tested this regimen I wouldn't have wasted anyone's time asking about it. There is no debuff or buff, or actually, no graphical indication of any kind.
    Even if there were no graphical effects, I once did 1,690 points of damage on Kokoroon Quickfingers in a battle regimen.
    (0)

  7. #7
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neptune View Post
    I've tried this with 2 different conjurer spells and with 2 of the same conjurer spells but the log doesn't give any indication that the intended effect is applied. It doesn't give the regimen a name. Anyone know if it's broken or if there's something I'm missing?
    Only the debuff regimens give an indication that they worked in the log, and by showing the debuff icon on the mob.

    The damage boost regimens just boost your damage. The larger your stack of skills, the greater the dmg boost to each successive skill. All you have to go by is the raw numbers. There is no notification like. "20% dmg boost!" or something like that in the chat log.

    If you see your skill is doing more damage than it normally does, then it's working.
    (0)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I don't think its a buff exactly...
    Here is how I think it works:

    My gladiator is R50... so is my Lancer

    If I want my Gladiator to use "Twisting Vice", an R42 Lancer weaponskill, then it will be less effective
    But....
    If I use "Twisting Vice" in a battle regimen and put it directly after someone else's Lancer weaponskill, then my "Twisting Vice" maintains the class affinity as if I was a lancer and therefore does full damage

    It's similar to stacking different class weaponskills to increase damage... its not a buff, per se.... it just increases the damage of consecutive skills
    (0)

  9. #9
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Neptune View Post
    You guys are killin' me. If I hadn't thoroughly tested this regimen I wouldn't have wasted anyone's time asking about it. There is no debuff or buff, or actually, no graphical indication of any kind.
    Sorry for trying to help.

    Btw, the buff lasts for about a quarter of a second so maybe you just didnt see it.
    (0)

  10. #10
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rydin View Post
    I don't think its a buff exactly...
    Here is how I think it works:

    My gladiator is R50... so is my Lancer

    If I want my Gladiator to use "Twisting Vice", an R42 Lancer weaponskill, then it will be less effective
    But....
    If I use "Twisting Vice" in a battle regimen and put it directly after someone else's Lancer weaponskill, then my "Twisting Vice" maintains the class affinity as if I was a lancer and therefore does full damage

    It's similar to stacking different class weaponskills to increase damage... its not a buff, per se.... it just increases the damage of consecutive skills
    It works, BUT it changes the BR type from WS buff to Cross-Class, so every WS after the Gladiator's Twisting Vice wont be buffed, or will be considerably less buffed. The best tactic is that if someone has to perform a skill that's not of his current class then he should be the one closing the BR
    (0)

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