Final Fantasy 6

- Great ensemble cast of characters. There was a lot of diversity in character types, and except for a few outliers (Umaro, Gogo), they all had great stories.

- No "main" character. You got to build your own party without being forced to take a certain character. The story also did focus entirely on one character with only minor development for other characters, like in FF7 or FF8.

- Solid battle system. I liked the Esper -> Magic system, and I liked that each character got their own unique ability. The characters ended up feeling unique, but customizable.

- 4 person party! I miss this (although at least FF9 had this too). ; ;

- The World of Balance -> World of Ruin change halfway through the game. I loved the dynamic that created and how it not only changed the geography and feel of the world, but every playable character reacted differently to it. It really helped to flesh out the characters.

- Kefka. He may not have had the most depth out of the FF villains (I kind of feel like Golbez would fit best for that), but he was definitely evil. I liked that we not only got to see his rise to power, but also his decent into madness. He may have already had one foot through that door to insanity when we first met him, but it was pretty awesome to see him really jump off the deep end.

Also it was the last 2D main FF title and was the best looking and best sounding of the bunch.