I think recently I've been running into the inclination that we (and by that I mean many initiator's of end game content) are running back into the path of 1.0's mentality of "A certain job is unable to perform the duties for this particular portion of content". Aside from those demanding experienced players two weeks into the game, they also are placing restrictions on what classes are deemed viable for certain content. While I personally think this is untrue, these are the examples I've heard from players.

Warrior:
- Warrior is unable to run Amdapor Keep since it is too hard to speed run and stay alive within a speed run (leading to mutiple wipes trying to make it to boss room)
- Warrior is unable to mitigte enough damage in the Garuda and Titan hard mode primal fights and is not accepted over a Paladin, who has better tools for reducing damage.

Scholar:

- Scholar is not preferred for Garuda hard mode battle, and is extremely ill advised to run Titan hard mode battle. Both reasons stem from White Mage being strictly better in all forms of healing potency. While it is true they have tools of mitigation, many believe these numbers are too low to warrant the raw healing power a White Mage provides to the party.

Summary:

Point of this post though is to ask you guys on the forums what you think. Is Warrior, who easily has 2-3k more HP than an equally geared paladin with 400% more self heal unable to run the same things? Does a Scholar's damage mitigation pale in comparison to White Mage's raw healing power?

TL;DR:

- If these jobs were truly incapable of doing their job for all levels of end game content, would SE have left them the same, even after testing the content themselves?