I would love to see the priorities for character and monster models get changed up a little. As it stands a large volume of characters in an area will keep monsters and NPC's from showing up, which is a problem in some fates such as the gathering ones.

I simply (from my point of view... i have no idea how hard it is to code) propose that the priority for models be Party > Monster > Quest NPC > Objects > Players & fluff NPC (like minions and NPC with no quest objectives). A dead player could be reclassified as an object in order to make raises in large scale battles easier.

Also an option i have seen in a few other games that really helps out the lower performance players is to have an option to set a maximum number of viewable player models.

Thanks for reading! Hope the idea is something worth considering