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  1. #41
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    621
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    I gotta concur on this point, I was selling a decent HQ item for 50k a pop for 5 days, suddenly someone puts 5 up for sale in singles 31k each. Who the hell looks at the going rate and undercuts it by almost 40 percent? Crafters of Hyperion, you are shooting yourself in the foot with this business. Basically the only good money left is on fleece, due to the literal cargo ship worthy amount you need to make anything and the 7 whole sheep in the game who drop it.

    I wish they would lower the item requirement (slightly) to make the base materials for 2 Star items so that only the truly dedicated crafters could knock out some HQ's and not have the market flooded with cheap goods.
    (1)
    Just your friendly neighborhood elezen

  2. #42
    Player
    skulldead86's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Skulldead Akura
    World
    Ultros
    Main Class
    Gladiator Lv 38
    A lot of poeple here have discover the problem, the difficulty. The game is way to easy so there is no point to buy new equipement. So crafting item from 1-50 is useless because i can destroy the storyline and Sidequest without good gear. Same whit end game pretty easy to farm dungeon to get Tombstone to buy much better equipement then 95% of the crafting item.

    When i heard that Titan/Dungeon/etc are hard, sry my caracter was only gear whit item from storyline it was not that difficult. And fate Zergfest don't help, get lvl 50 in 3-4 day is pretty easy whit bad low lvl gear.
    (1)

  3. #43
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Yep the prices are crazy low on Hyperion and makes me not even want to bother with it.

    I finally took the time yesterday to get my level 50 BSM and ARM from 1.0 up to date and did the quest lines for them. Looked up the recipes for the crafter AF for each and saw they mostly required leatherworker or weaver and thought to myself I was never going to be able to get them without leveling more crafting classes. Check the market and my jaw dropped. Most of the pieces were selling for 5-7k! LOL. The most expensive piece was only 20k that I paid for. I decked out both ARM and BSM in level 50 AF and didn't even put a dent in my gil. This is top of the line crafting gear people!

    Not sure what Im going to do with those classes but at least I will look good when I have to switch and repair my gear.
    (1)

  4. #44
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ulathskullsplitter View Post
    Not sure what Im going to do with those classes but at least I will look good when I have to switch and repair my gear.
    Definitely, look at those googles!
    (1)

  5. #45
    Player
    Teliq's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Teliq Qarr
    World
    Coeurl
    Main Class
    Lancer Lv 50
    no-one, and I mean no-one, has completed the end game dungeon yet (bahamut dungeon). some have gone to turn 4 (out of 5). I think most WoW expansions have been beaten in less time (1.0 players exist to speed it up--check how many 2.0 players are clearing bahamut coil and I'd bet it's a LOT less than 1.0 players). You think titan is end-game, hard mode? it's not; it's more if an introduction to the real end-game raiding scene.
    (0)

  6. #46
    Player
    Bizzybeast's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Bizzy Beast
    World
    Sargatanas
    Main Class
    Marauder Lv 46
    A few reasons why Auction House fails:

    - Bazaar's are great for player economy, you can sell exotic goods at great prices, common goods at cheap bulk prices, and everything inbetween. Removing bazaar just removes most identity from those playing the economy game and crafters alike.

    - Market Wards was already a perfect system. If you went to the right place, you got what you needed quickly and cheaply. Designer retainers actually mattered. (In Realm Reborn, its only for YOU to see).

    - You offer 1 main quest line, which can gear up a class all the way to 50, with dungeon runs enchancing your set. You have no need for crafters on your first run through. Second run through you have 1 city's area will gear you up to 40+. 3rd run through, another city's areas quests get you up to 40+ gear. And then another city also available to gear you to 40+ easily. This with an Auction House, is poor planning.
    (2)

  7. #47
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The craft based gear that is comparable to what you can obtain with the tomes themselves is the issues. A market could exist but it doesn't because it just takes to much to make the gear when said person would just be better off using the tomes to get the gear itself.

    What they should of considered is actually having a way for the crafted gear to be item lv 65 when NQ and item level 70 when HQ. Then reduce the amount of materials needed to 3 from the tomes that I believe cost 125 each, at least then players would see this as a reasonable investment, it cost less to do and the HQ rate would be slightly higher since less materials are being used.

    But when given the choice between just getting a guaranteed item or having one crafted that at this moment just takes to much to make players will focus on the easier route of just farming 100+ tomes a time til they get what they need rather than taking that 1125 tomes at the chance of a piece of gear that takes half the tomes to purchase.

    Quick example, Darklight gloves of healing cost 495 tomes to obtain, to craft the equivalent, Vanya gloves of healing takes 9 Potash to synth the base material needed for it, which is 1125 tome investment. While yes one can buy these materials it just isn't working atm because people would much rather focus on obtaining the gear themselves and when they put said items into perspective the 1125 investment to craft a piece of gear that only cost 495 tomes to obtain, the odds of a person buying said item are low because they would much rather take the time to do 5 runs at 100 tomes each to get the gloves then to spend the 500k-1mil to obtain an item of equivalent item level value.
    (0)

  8. #48
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    A couple thoughts:

    1. Gathering takes 0 skill and gives too many gathering attempts per node still.
    2. Leveling a craft is ridiculously easy.
    3. HQing items is too easy.
    3. The market is saturated with materials and items thanks to 1,2, and 3.
    4. Lack of diversity in items limits the already hampered market. The lack of attributes and stats is mostly to blame for this imo. No "enhances x ability", regen, etc to add to gear.
    (2)

  9. #49
    Player
    rution19's Avatar
    Join Date
    Jan 2012
    Posts
    53
    Character
    Fantastic Damage
    World
    Hyperion
    Main Class
    Archer Lv 50
    To OP:

    You are absolutely correct. I really don't know how to heal the economy, typically it will balance itself over time. Remember we have a lot of people doing the same thing at the same time (trying out gathering and mining) because of the new mechanics. This has flooded the markets with similar things. As for crafting we saw this coming. Yoshi has handed gear over on a platter, why would anyone buy anything off the market board? I just took a few jobs to pretty close to 40 with out buying 1 piece of gear! I have never played a game that slapped crafters in the face so hard. I mean why go through so much trouble with crafting gear design if they were going to be worthless. Looks like it was all for vanity just like everything else in this game. Looks great but very little substance. We all saw this coming a mile away, so I am happy to announce. I told you so.
    (2)

  10. #50
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Teliq View Post
    no-one, and I mean no-one, has completed the end game dungeon yet (bahamut dungeon). some have gone to turn 4 (out of 5). I think most WoW expansions have been beaten in less time (1.0 players exist to speed it up--check how many 2.0 players are clearing bahamut coil and I'd bet it's a LOT less than 1.0 players). You think titan is end-game, hard mode? it's not; it's more if an introduction to the real end-game raiding scene.
    The Orange made me LOL, So many people AFK with their glowing Relic+1 weapons, decked out in AF+1 on Hyperion... I see them all over Ul'dah and even camps. Coeurl isn't Hyperion.

    Quote Originally Posted by rution19 View Post
    To OP:

    You are absolutely correct. I really don't know how to heal the economy, typically it will balance itself over time. Remember we have a lot of people doing the same thing at the same time (trying out gathering and mining) because of the new mechanics. This has flooded the markets with similar things. As for crafting we saw this coming. Yoshi has handed gear over on a platter, why would anyone buy anything off the market board? I just took a few jobs to pretty close to 40 with out buying 1 piece of gear! I have never played a game that slapped crafters in the face so hard. I mean why go through so much trouble with crafting gear design if they were going to be worthless. Looks like it was all for vanity just like everything else in this game. Looks great but very little substance. We all saw this coming a mile away, so I am happy to announce. I told you so.
    I see a lot of people from Hyperion agreeing with me in this thread.. which is actually more troubling.. This is one of those cases where I don't want to be right :/


    One thing that would have been really good.. was make all quest armor unsellable... If something is given in a quest (which is basically anything decent 1-50) I see hundreds up for rock bottom prices.


    We need some way to dump our gear.. a trade in, Materia no longer works to blow things up.
    I'm even missing that in 1.0.. because at least there you knew there was always great demand for raw materials, for either spirit bonding parties, or blowing up stuff multi-melding... None of which I see happening in ARR..


    The NPC price for everything is ridiculously low, combined with how simple it is to amass a huge number of things in your everyday life just walking across the world.. I just don't see any "gear sink" that will fix this issue.
    (0)
    Last edited by OrionInerghem; 09-12-2013 at 02:26 PM.

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