I'm all for classy speach bubbles due to roleplay. (only able to do /say /shout /party) They do not need to be in CS or from npc, But it does help WITH immersion as you see who is saying what rather then getting lost in the chat log. I'll say this RP i kind hard with JUST a chat box, you lose sight of who is talking, and who is roleplaying what. As for screen clutter most games have a radius on how close you need to be before seeing them. Honestly this can be helpful for chating as well as chat animations which adds immersion also. Opention to turn it off or limit wht cht bubbles are on is ok also. ( for the haters)
PS3 .... all im gonna say.With things like ventrilo and mumble being widely available, there really still isn't any need for chat bubbles. With these things you don't even have to look at any dialogue or text whatsoever since everything is done through verbal communication. It just doesn't make sense to have chat bubbles these days.
And cht bubbles are not cartoony.... I think ppl think chat bubbles then think of WoW... and hate it for that reason
Lovin' those bubbles you made. That's just about exactly what I'd hope for if they released speech bubbles, which I really hope they do. I'm hoping to see if one of the community reps will comment on this threat.I copied and pasted some of the lodestone graphics and put together some terrible looking bubbles, just to illustrate things a bit.
http://i53.tinypic.com/ajv2at.jpg
Say bubbles could change in size and opacity based on how far away from the character they are located. This would simulate depth.
Shout bubbles could pop in full size and full opacity. I'm thinking they should last less time in screen than Say bubbles.
If you ask me, it already makes that random googled screenshot I found a lot more lively than the chatlog.
edit:
Some more ideas.
When a character is targeted or a bubble is mouse highlighted his opacity could be set to full. Maybe even the bubble say if we are dealing with say.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
@ Maj I love those also, you dod a good job. That is a classy look, and aids in the RP for those who partake in it.
chatlog....speechbubbles...erm...i take speechbubbles
Aion Zwei - Masamune
I dont think so... the screen is cluttered enough. And no , no toggle on/off option, just dont do it.
To Belive in the Heroic is what makes men Heroes.
It is ok the bug died you can remove it from your butthole.
The screen doesn't get that cluttered actually and most stuff is toggled anyway.
Honestly you guys get on my case for "just hating this for sake of" yet here your doing the same. Unless someone has a valid reason which don't include a personal dislike (which is what a toggle is for) then there is no reason to prevent a change that is welcome if not needed to the game. I hope to RP since I got a good idea what I wanna do and I got lost in the chat box. With speech bubbles it is a heck of a lot easyer to see who is talking. And it don't get lost in the emotes or in the chat box. The chat box tends to have conver sations bleed together with multiple ppl talking. Like I stumbled on a ooc rp meeting and I sat in on it. And most of what was said ran into each other and it was hard to see who said what.
Please keep speech bubbles and comic sans font outta my XIV. Having said that the fact that NPC text appears in the middle of the screen AND at the chat-log at the same time looks really messy and frankly quite amateurish. Why can't we have a NPC chatlog that SAVES NPC dialoque from the past few days at all times. I remember in XI it was not nice that you could easily scroll back the text with a controller but once you closed the console you had no way of knowing what the key NPCs just said.
Ofcourse this is all pretty unnecessary in XIV where you don't have to pay any attention to any of the text anyway because NPC quests are made to be like leves. Anyway with tools to view the text properly maybe the designers could be encouraged to do some NPC quests that require you to pay attention to some of the text too and not just map markers? One can dream...
Bubbles! Yes! Example Click Me! Bubbles! GO!
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