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  1. #1
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I do sometimes find it hard to follow who exactly is speaking in story scenes. Speech bubbles would make it clear who's talking, especially in scenes involving several NPCs having a discussion. The option to toggle it off would be nice for people who didn't like the change, however.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Speech bubbles definitely serves a purpose in small parties. It's much more line of sight and easier to identify.

    A text window can get overwhelmed and take extra time to identify who said what, and where that said person is, etc. It's more a mind gimmick that can help more then hurt.

    Though I would only limit it to say/party chat. Linkshell chat doesn't make sense and neither do shouts.

    Graphically it's not that demanding, as it's an overlay, but depending on how the engine is coded, a big problem (i.e the retainer change took them 3 months to change something that could have been done in a week in theory).

    Toggle-able =yes
    Limitations = say/party
    advantages = definitely

    Raise please!
    you : Where are you?
    corpse : right next to you
    you : oh....
    (0)
    Last edited by kukurumei; 05-16-2011 at 09:10 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I'm all for classy speach bubbles due to roleplay. (only able to do /say /shout /party) They do not need to be in CS or from npc, But it does help WITH immersion as you see who is saying what rather then getting lost in the chat log. I'll say this RP i kind hard with JUST a chat box, you lose sight of who is talking, and who is roleplaying what. As for screen clutter most games have a radius on how close you need to be before seeing them. Honestly this can be helpful for chating as well as chat animations which adds immersion also. Opention to turn it off or limit wht cht bubbles are on is ok also. ( for the haters)
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    @ Maj I love those also, you dod a good job. That is a classy look, and aids in the RP for those who partake in it.
    (0)

  5. #5
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    chatlog....speechbubbles...erm...i take speechbubbles
    (0)
    Aion Zwei - Masamune

  6. #6
    Player
    Palidine's Avatar
    Join Date
    Mar 2011
    Location
    Dallas, Texas
    Posts
    35
    Character
    Palidine Skyblade
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I dont think so... the screen is cluttered enough. And no , no toggle on/off option, just dont do it.
    (0)
    To Belive in the Heroic is what makes men Heroes.


  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Palidine View Post
    I dont think so... the screen is cluttered enough. And no , no toggle on/off option, just dont do it.
    It is ok the bug died you can remove it from your butthole.

    The screen doesn't get that cluttered actually and most stuff is toggled anyway.

    Honestly you guys get on my case for "just hating this for sake of" yet here your doing the same. Unless someone has a valid reason which don't include a personal dislike (which is what a toggle is for) then there is no reason to prevent a change that is welcome if not needed to the game. I hope to RP since I got a good idea what I wanna do and I got lost in the chat box. With speech bubbles it is a heck of a lot easyer to see who is talking. And it don't get lost in the emotes or in the chat box. The chat box tends to have conver sations bleed together with multiple ppl talking. Like I stumbled on a ooc rp meeting and I sat in on it. And most of what was said ran into each other and it was hard to see who said what.
    (0)

  8. #8
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Please keep speech bubbles and comic sans font outta my XIV. Having said that the fact that NPC text appears in the middle of the screen AND at the chat-log at the same time looks really messy and frankly quite amateurish. Why can't we have a NPC chatlog that SAVES NPC dialoque from the past few days at all times. I remember in XI it was not nice that you could easily scroll back the text with a controller but once you closed the console you had no way of knowing what the key NPCs just said.

    Ofcourse this is all pretty unnecessary in XIV where you don't have to pay any attention to any of the text anyway because NPC quests are made to be like leves. Anyway with tools to view the text properly maybe the designers could be encouraged to do some NPC quests that require you to pay attention to some of the text too and not just map markers? One can dream...
    (1)

  9. #9
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Bubbles! Yes! Example Click Me! Bubbles! GO!
    (0)

  10. #10
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    We heard back regarding the possibility of implementing speech bubbles as a chat tool. The team let us know that there are no plans to use speech bubbles in the game, but that they are working to improve the chat windows, and chat system, so if you have any feedback I'd be happy to pass it along. (I don't think this thread works for those kind of suggestions, so perhaps a new one?)
    (41)

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