Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 168

Dev. Posts

Hybrid View

  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I never saw the point in them tbh, because they'd be tons up at a time, over lapping, and it just gets confusing imo, i wouldnt be against it because i'd just turn it off.
    (6)

  2. #2
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    i liked the speech-bubbles in Vagrant Story

    http://www.rpgfan.com/reviews/vagrantstory/vs-1b.jpg
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #3
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Personally I wouldn't like speech bubbles. It would look cartoony to me. And the possibility of more clutter on my screen.. ick. I already feel like I have too much chat clutter on my screen. Also, as some mentioned - to me it would be distracting.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  4. #4
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    FF14 doesnt cut out to even have a speech bubbles.. maybe can make something like that is already available.
    (0)

  5. #5
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    24
    As long as I have an option to turn it on/off I have no issue with chat bubbles. I would imagine them being annoying in a large city.
    (2)

  6. #6
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Something no one has mentioned yet is how useful they are in combat or anytime you're actually doing something. Why? Because they allow you to ignore the chat log and simply watch where the action is.
    (4)

  7. #7
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreamer View Post
    Something no one has mentioned yet is how useful they are in combat or anytime you're actually doing something. Why? Because they allow you to ignore the chat log and simply watch where the action is.
    this ^

    as I said before. chat bubbles would put the focus back on the game and not in a chatlog.

    Quote Originally Posted by Ruen View Post
    As long as I have an option to turn it on/off I have no issue with chat bubbles. I would imagine them being annoying in a large city.

    People who seem to be against speech bubble just picture them without a design. This way of thinking if flawed.

    Just picture if someone is talking in say too far away you wouldn't see it, and if they are talking a bit closer but still far off they could make them transparent. And I don't know you but I don't see people spamming in say all over town. It would really make things more lively.

    And bottom line, if ya don't like it, you could always toggle it off.

    I'd love to see what the SE representatives have to say about this if possible! Chat bubbles seem right up yosh's alley.

    edit:
    Also picture talking in the midst of battle. Having a bubble pop up for attention asking for a heal or for someone to start a battle regime or just to run away have much more importance than a little text in a spammy chatlog, plus it wouldn't get pushed up by battle information.
    (4)
    Last edited by Majidah; 04-30-2011 at 09:16 PM.

  8. #8
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Dreamer View Post
    Something no one has mentioned yet is how useful they are in combat or anytime you're actually doing something. Why? Because they allow you to ignore the chat log and simply watch where the action is.
    With things like ventrilo and mumble being widely available, there really still isn't any need for chat bubbles. With these things you don't even have to look at any dialogue or text whatsoever since everything is done through verbal communication. It just doesn't make sense to have chat bubbles these days.
    (2)

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Belial View Post
    With things like ventrilo and mumble being widely available, there really still isn't any need for chat bubbles. With these things you don't even have to look at any dialogue or text whatsoever since everything is done through verbal communication. It just doesn't make sense to have chat bubbles these days.
    Well have you thought about language barriers?

    I love chat bubbles, and they were fun in Phantasy Star Universe. Plus, you got to RP a little more lol
    (1)

  10. #10
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by DeadRiser View Post
    Well have you thought about language barriers?

    I love chat bubbles, and they were fun in Phantasy Star Universe. Plus, you got to RP a little more lol
    Yes, and again, it's simply not a huge issue. The language barrier is currently overcome by an extremely simplified auto-translate function. These are generally 1, 2 possibly 3-5 words in length and nothing more. If the content is engaging enough people won't be looking at text on their screen, they will be concentrating on the fight at hand. And if people have enough time to type & read text, then the content isn't engaging enough, which is a problem. I just don't think something like this should be added simply because a small percentage of the playerbase can't get over tunnel vision.
    (1)

Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast