I never saw the point in them tbh, because they'd be tons up at a time, over lapping, and it just gets confusing imo, i wouldnt be against it because i'd just turn it off.



I never saw the point in them tbh, because they'd be tons up at a time, over lapping, and it just gets confusing imo, i wouldnt be against it because i'd just turn it off.


i liked the speech-bubbles in Vagrant Story
http://www.rpgfan.com/reviews/vagrantstory/vs-1b.jpg
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Personally I wouldn't like speech bubbles. It would look cartoony to me. And the possibility of more clutter on my screen.. ick. I already feel like I have too much chat clutter on my screen. Also, as some mentioned - to me it would be distracting.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~



FF14 doesnt cut out to even have a speech bubbles.. maybe can make something like that is already available.
As long as I have an option to turn it on/off I have no issue with chat bubbles. I would imagine them being annoying in a large city.



Something no one has mentioned yet is how useful they are in combat or anytime you're actually doing something. Why? Because they allow you to ignore the chat log and simply watch where the action is.



this ^
as I said before. chat bubbles would put the focus back on the game and not in a chatlog.
People who seem to be against speech bubble just picture them without a design. This way of thinking if flawed.
Just picture if someone is talking in say too far away you wouldn't see it, and if they are talking a bit closer but still far off they could make them transparent. And I don't know you but I don't see people spamming in say all over town. It would really make things more lively.
And bottom line, if ya don't like it, you could always toggle it off.
I'd love to see what the SE representatives have to say about this if possible! Chat bubbles seem right up yosh's alley.
edit:
Also picture talking in the midst of battle. Having a bubble pop up for attention asking for a heal or for someone to start a battle regime or just to run away have much more importance than a little text in a spammy chatlog, plus it wouldn't get pushed up by battle information.
Last edited by Majidah; 04-30-2011 at 09:16 PM.


With things like ventrilo and mumble being widely available, there really still isn't any need for chat bubbles. With these things you don't even have to look at any dialogue or text whatsoever since everything is done through verbal communication. It just doesn't make sense to have chat bubbles these days.



Well have you thought about language barriers?With things like ventrilo and mumble being widely available, there really still isn't any need for chat bubbles. With these things you don't even have to look at any dialogue or text whatsoever since everything is done through verbal communication. It just doesn't make sense to have chat bubbles these days.
I love chat bubbles, and they were fun in Phantasy Star Universe. Plus, you got to RP a little more lol


Yes, and again, it's simply not a huge issue. The language barrier is currently overcome by an extremely simplified auto-translate function. These are generally 1, 2 possibly 3-5 words in length and nothing more. If the content is engaging enough people won't be looking at text on their screen, they will be concentrating on the fight at hand. And if people have enough time to type & read text, then the content isn't engaging enough, which is a problem. I just don't think something like this should be added simply because a small percentage of the playerbase can't get over tunnel vision.
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