It costs (MUCH) less to suicide than to kill the mobs. A death costs 2% durability; the exp gained from those mobs is worth much more than that.Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."
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