What they need to do is go back to the 1.0 cost of repairing. In 1.0. the cost was 5k to repair. In 1.0 our gil was one decimal higher though. So with our gil being dropped like that. It effectly makes that 5k repair 50k. That is a huge number for something happening so often. Then again. In 1.0, gear overall degraded much, much more slowly. It was only on an actual death that you lost significant durability. If they went back to this model we'd see people less keen on dying repeatedly in the hopes of "staying alive", to make it cheaper on themselves.