
Sounds like some good ideas. I would be more than okay with it if those were the options.In general, MMO players tend to be 'path of least resistance' kind of people. So long as the trash mobs in a dungeon take more time and cost more gil to kill than to skip, players will continue trying to skip them.
If SE wants people to clear trash, here is how I would do it:
- Make all the trash generate a tiny bit of aggro on everyone when it is pulled
- Make entering the boss room insta-pull everything from before the boss room
- Drastically reduce the cost of repairs
- Reduce the health of most trash mobs to speed up killing them (or remove some trash all together)
- Make trash mobs drop gil, at an amount greater than the total durability cost of fighting that mob (so killing trash is a net gil gain)
I think doing this would make people okay with killing the trash. Just my 2 gil.
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