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Thread: Speed Run

  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70

    Speed Run

    It would be nice if groups had a reason to clear dungeons. Giving the non-boss treasure chests better loot or Allagan Tombstones? Changing the experience chain into Allagan Tombstones chains? Giving groups medals (like F.A.T.E.'s) for completing objectives (clearing the dungeon) with Allagan Tombstones as rewards?

    THE POSSIBILITIES ARE ENDLESS. I think it would be fun. Anyone else?
    (2)

  2. #2
    Player
    SuP3R_Ch1cKeN's Avatar
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    Aug 2013
    Posts
    30
    Character
    Clodus Alldain
    World
    Balmung
    Main Class
    Conjurer Lv 50
    based off your examples the possibilities start and end with tombstones...
    (3)

  3. #3
    Player
    neverendingxsin's Avatar
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    Aug 2013
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    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Nope would much rather speed run. Once you've cleared trash mobs once or twice they become utterly pointless.
    (3)

  4. #4
    Player
    Alak's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    16
    Character
    Alak Stromm
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I would love to see a ratio where we are rewarded a multiplier for the Tombstone award based on number or percentage of trash killed vs time completed. Something where a speedy clear was rewarded and yet a badly attempted rush was punished.
    (0)
    www.mythguild.guildlaunch.com

  5. #5
    Player
    Hachiko's Avatar
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    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Good god people. It's Allagan Tomestones. Tombstones are things that mark graves. Tomestones are a whimsical thing that sounds like a book made out of rock purely for the FFXIV universe.

    On topic though, I too would love to see some reward for clearing trash.

    It would be cool if they did have some sort of Ranking, like in FATES where you got a little bonus based on the number of mobs killed / the time you took. So there was still incentive to go fast and not dawdle, but it rewarded you for actually clearing the mobs.

    Then speed runs would be a little more creative, i.e. working out ways to chain pull etc, rather than sac pulling.

    They really could do a lot of things: let trash mobs drop rare mats (like the ones that take tomestones to buy), let the trash mobs drop gil. Put more coffers in the dungeons, etc. I like the idea of having the run "evaluated" though.
    (0)

  6. #6
    Player
    Livi's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Livi Ronsenburg
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    It's not speed runners' fault. The game doesnt offer anything but AK to fill up mytho tomestones atm.

    Tomestone reward from Primals is a joke.
    (0)

  7. #7
    Player
    Grimm_Apollo's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Grimm Apollo
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I wouldn't mind clearing the trash if the content were to change. Having only one revenue to collect tomestones efficiently (I realize thy come from other sources) is the main problem. A daily quest sending us back to a dungeon, hard modes for old dungeons, increase the amount we get from primals. Some variety would be great, Until then speedruns it is.
    (0)
    Last edited by Grimm_Apollo; 09-12-2013 at 07:51 AM. Reason: iPad autocorrect oi