I scanned around for the appropriate board to bring this up in, this seems the most appropriate. There's a lot of talk going around about the prospect of nerfing FATE exp rewards due to how much of the game has become FATE grinding... but the issue isn't FATEs, the issue is everything ELSE.

One-Time Quests: Give poor exp for the time commitment, especially travel-time involved often crossing half a zone (even mounted). Worse, they're one-time... I exhausted EVERY one-time quest in Coerthas while mixing in FATEs and 3 Dungeon runs and found myself short at 38 40 and 41, unable to continue progression. It's undertuned when I mix in a full level of extra activities and still can't keep pace with the story... which forces more FATEs.

Levequests: Restricted by Allowance gains, but Battlecraft leves give terrible exp. Considering I can only do a few of these a day, and have to choose between battlecraft, fieldcraft, or tradecraft use, these are also extremely undertuned.