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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Controller based gameplay, a suggestion

    Controllers don't have a lot of real estate. 16 buttons doesn't last long, and that's with stacking things inside macros, like having circle of scorn macro'd to flash, something I'm not really comfortable with. I haven't even leveled Marauder yet, doing that next, and I can't imagine where I'm supposed to fit in Marauder abilities.

    My paladin just earned stoneskin and am scratching my head for what to remove to put it on my bars.

    Speaking for xbox controllers here, but I'd assume that since PS3 controllers aren't so different.

    Can L1 and R1 (the bumpers) behave like R1 and R2 (the triggers) and allow to press them in conjunction with another key?

    Currently, the layout looks like this

    Code:
      L2      L2          R2      R2
    L2  L2  L2  L2      R2  R2  R2  R2
      L2      L2          R2      R2
    Perhaps it could look like this

    Code:
      L1      L1                                        R1      R1
    L1  L1  L1  L1                                    R1  R1  R1  R1
      L1      L1      L2      L2        R2      R2      R1      R1
                    L2  L2  L2  L2    R2  R2  R2  R2
                      L2      L2        R2      R2
    Or, for something less cluttered, have it when the user presses right bumper, it changes the display to

    Code:
      L1      L1          R2      R2
    L1  L1  L1  L1      R2  R2  R2  R2
      L1      L1          R2      R2
    Releasing the bumper, or selecting an action, would put it back to the default trigger view.

    The game has just launched and controller-based play already threatens to be inferior to keyboard play, purely for the available combinations. More abilities will probably be coming in the future.

    I do realize that on the xbox controller, and probably the ps3, L1 is autorun, but autorun can be an action bound to something nice like L1+Y (or triangle for ps3).

    I also realize that pressing R1 opens an alternative set of bars but I feel like that interface is clunky. 0.2 seconds makes all the difference sometimes, as we all know, since 0.3 makes the difference in whether or not the server thinks you're out of red spots.
    (2)
    Last edited by Steeled; 09-12-2013 at 10:04 AM.

  2. #2
    Player
    Demlix's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Demlix Layze
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    If you're using an Xbox controller, I'm guessing you're on PC... so the easiest solution I can think of is use a keyboard.
    (1)

  3. #3
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    (I ran out of post for today so imma just edit this haha)

    R1 to switch bars is your best friend, learn to master it and you can do stuff SO FAST.

    Quote Originally Posted by Steeled View Post
    One of the things that SE promoted with this game was that controller play would work well. They made a big deal about how they'd really thought upon a solution for the limited real estate. Crossbars work well, but there needs to be more. 16 is simply not enough.

    Their "system" can't be faltering 2 weeks in, they need to design a solution.

    Alternatively, they could implement a third crossbar that's invoked by holding both triggers at the same time. Either would be better.
    it is literally one button to switch to your next 16 skills, the system is in place and it works great you just have to actually use it.

    Quote Originally Posted by Steeled View Post

    I also realize that pressing R1 opens an alternative set of bars but I feel like that interface is clunky. 0.2 seconds makes all the difference sometimes, as we all know, since 0.3 makes the difference in whether or not the server thinks you're out of red spots.[/B]
    Saying .3 seconds to move out of something is completely off topic since while we are pressing our bumpers we never let go of our thumbsticks which is the movement aspect, controllers actually are much better for moving around and argueably give us more time to mess with our skills since we can get to where we need to quicker.

    Quote Originally Posted by Steeled View Post
    That's not what I meant. The 0.2 seconds to press the bumper and then press the key combination is what I meant.
    Again, it feels weird at first but once you get used to it you can do stuff that fast, this is a completely foreign layout so it feels clunky to begin but after playing a bit it feels completely natural and I can bust out any move I want almost instantly.

    Quote Originally Posted by Steeled View Post



    At least give us a way to tone down all the options. One alternate bar is preferable for me. Sorry, but we all have pressed a button combo too fast and ended up completely in the wrong macro set (or at least I have^^) and I dislike the idea. I prefer as much to be readily available as possible.
    I feel ya, I've definitely almost used Return in the middle of a fight or forgot I was on my Chocobo/Minion bar when trying to fight something xP
    (4)
    Last edited by Mazi; 09-12-2013 at 07:29 AM.

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    One of the things that SE promoted with this game was that controller play would work well. They made a big deal about how they'd really thought upon a solution for the limited real estate. Crossbars work well, but there needs to be more. 16 is simply not enough.

    Their "system" can't be faltering 2 weeks in, they need to design a solution.

    Alternatively, they could implement a third crossbar that's invoked by holding both triggers at the same time. Either would be better.
    (2)

  5. #5
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mazi View Post
    R1 to switch bars is your best friend, learn to master it and you can do stuff SO FAST.
    I mentioned in my OP that I knew about this, but I'd still prefer something better. I like having things available in a single combination because the .2 seconds can make all the difference, and quite often does.
    (0)

  6. #6
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    By holding down R1, you can bring up any of 8 layouts (even empty ones) by pressing a corresponding direction or face button. As a CNJ, I have my heals and items on one layout, attacks and crossclass skills on another, class switching spread over two layouts, and stuff like mounting, teleport, and random stuff on another. I still have a few layouts that are completely empty still, too.

    It seems clunky at first, I'll agree. But after you stop pressing R1 constantly to cycle through them, accidentally skipping the right layout and cycling through them all again .......... and just remember R1 + (relevant button) = specific 16-slot layout, you have essentially 128 hotbar slots accessible within two button presses on a gamepad. It just takes some micromanagement and practice using it effectively.
    (4)

  7. #7
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ruinedmirage View Post
    It seems clunky at first, I'll agree. But after you stop pressing R1 constantly to cycle through them, accidentally skipping the right layout and cycling through them all again .......... and just remember R1 + (relevant button) = specific 16-slot layout, you have essentially 128 hotbar slots accessible within two button presses on a gamepad. It just takes some micromanagement and practice using it effectively.
    Why must we settle for a clunky interface when they could easily give us something superior? It hasn't happened in this game yet, but I'll admit to have getting lost in macros on occasion in other games, and when everything else is going on, it can be quite stressful to find your orientation.
    (1)

  8. #8
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mazi View Post
    Saying .3 seconds to move out of something is completely off topic since while we are pressing our bumpers we never let go of our thumbsticks which is the movement aspect, controllers actually are much better for moving around and argueably give us more time to mess with our skills since we can get to where we need to quicker.
    That's not what I meant. The 0.2 seconds to press the bumper and then press the key combination is what I meant.

    Again, it feels weird at first but once you get used to it you can do stuff that fast, this is a completely foreign layout so it feels clunky to begin but after playing a bit it feels completely natural and I can bust out any move I want almost instantly.
    At least give us a way to tone down all the options. One alternate bar is preferable for me. Sorry, but we all have pressed a button combo too fast and ended up completely in the wrong macro set (or at least I have^^) and I dislike the idea. I prefer as much to be readily available as possible.
    (0)
    Last edited by Steeled; 09-12-2013 at 07:16 AM.

  9. #9
    Player
    evilsohn's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Talon Fait
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Never touch a running system and this system is pretty damn awesome.
    Before Final Fantasy I played SWTOR with my PS3 pad via motioninjoy and my layout was similar to this; a bit better I thought at first, but it turns out that this layout is superior.
    I use the functions of R1 and L1 as it is mapped now a lot, but if there is one suggestion I'd have it would be R2+L2 - with motioninjoy I Set my L2 as ctrl and my R2 as shift, so I could go ctrl+1-8 or shift+1-8 or ctrl+shift+1-8.
    But other than that there is no need to change it at all.
    (0)

  10. #10
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Steeled View Post
    That's not what I meant. The 0.2 seconds to press the bumper and then press the key combination is what I meant.



    At least give us a way to tone down all the options. One alternate bar is preferable for me. Sorry, but we all have pressed a button combo too fast and ended up completely in the wrong macro set (or at least I have^^) and I dislike the idea. I prefer as much to be readily available as possible.
    What you have to do is organize your hotbars for situation. Put everything you may need in .2 seconds on one hotbar. You live on that hotbar. You put stuff you don't have to do on an instant's notice on the other hotbar. You don't need to put up Stoneskin on a second's notice (you *can't* put up Stoneskin on a second's notice). You put Stoneskin on the second hotbar; needing two button presses to get to it is good enough.
    (2)

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