Finished reviewing the review, yeah, I did that.
Combat Gear: I agree with you for the most part that gear is incredibly simple in terms of "bigger numbers? Mmmmkay using that" but I think perhaps they are wanting you to customize your gear using materia maybe?
Field Gear: Again could be more interesting with something like "Make X Skill last 2 turns more" but it doesn't bother me much.
Materia: I think their goal with this was to equip the +Spiritbond gear to make it quicker to earn and to mostly make Materia for your nice gear instead of every piece you get or maybe think of Materia as another proffession that you can dedicate time to and sell on the market?
Weapons: Agreed
Combat: I see where you are coming from however I think you are being a bit critical, the rotation so to speak for classes is pretty straightforward (if you actually read the moves) but you don't really factor in the fact that while you are doing your skills you are dodging piles of crap being flung at you. And pet classes always have the easiest job, period, so that is not really surprising.
Combat Classes: Okay now your bias is showing, Yes all DD feel similar because they are in fact DD same with tanks and healers. However to say that you could play any role with "no difference in how I deal damage aside from arcanist" is just a completely ignorant thing to say, MNK and LNC play completely differently so does BRD. Of course there is a simple "Formula" it is called a Rotation this isn't new to MMO's every single one has it and the only time it is no around is classes based on procing things and situational abilities.
Ontop of that to say the tank's role is to "Only get attacked" is incredibly stupid and simplistic, the tank's job is to yes make sure he is the one getting attacked AND TO TAKE THE LEAST AMOUNT OF DAMAGE AS POSSIBLE which is heavily dependent on knowing the fights mechanics and when to pop the respective cooldown.
Same for healers, to say "Keep everyone alive" is an incredibly simplistic way of looking at it much like saying a DD role is to "Kill it"
Jobs: I agree I was very disappointed that when I became a DRG really all it was was 5 new skills and a stat boost but hey I'd blame that more on expecting something and then being given something else.
Field Classes/Crafting: Agreed it is pretty spiffy.
World: Agree again it is a beautiful world.
Graphics: Hellz yeah, not to bring up the W word but I was looking at some WoW graphics earlier and just laughed after playing ARR for a bit.
Music: Again I agree it is great.
Customization: I know it may sound spoiled but I would of liked a few more options bout certain things like facial hair n whatnot but for the most part it was great.
Duty Finder: Both a blessing and a curse, it has its uses and also its negatives but I won't go into that unless specifically asked xP
FATES: Agreed, great idea that was used in Guild Wars 2 but they made it too spammable/blowupable/rewarding.
UI: I like it
LS/FC: Both are great and all the bad things about FC's are being fixed in 2.1
Overall Gaming Experience: You seem to be obsessing over difficulty but you haven't done any of the hardest stuff yet, ontop of that you give pretty much every aspect a good rating yet gave the game a 4/10? Should be pretty obvious I don't agree with that.
I think you touch on some good points but then have some completely terrible ones but I don't regret reading it.