Just a heads up on a change i made to my own personal bars, changed up my 3-in-1 to a 4-in-1, removed Internal Release, and replaced it with Haymaker. Personally i find slow effects VERY rarely, if at all, used, and they are quite beneficial in runs where the targets aren't immune to the effect. the 4-in-1 is as follows now, for macro priorities sake.
/micon "Heavy Swing"
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>
/ac "Heavy Swing" <t>
/ac "Tomahawk" <t>
Haymaker seems to roughly produce the same amount of emnity as a skull sunder used in a chain as well, but then again that could be just luck on the hits for me. Another small change to absolutely make sure the Heavy Swing landed and not Haymaker was to change my SS > BB /micon from BB to SS. Added benefit of it all? Haymaker on a WAR just looks awesome.