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  1. #23
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bixby View Post
    My post was needlessly curt and rude. I apologize.

    What it really comes down to is that I'm just not a fan of posts that advocate half-second waits without going into the trade-offs. Players new to macros (the kind who'd find this thread after a search) aren't going to know about the rounding, and they likely aren't going to think about the subtler negative points.

    I personally would not use a /wait 3, especially on a WAR (because of Wrath stacks), because those guaranteed half-seconds, on top of the lack of action queueing for macros, add up. Yes, raw hotkeys can get delayed by circumstances as well, but that only happens a few times a fight, vs. every single time with a macro. I think it's important for new players to know about those issues before they get excited about the possibilities for macroing main rotations.

    The rounding is intended and won't be fixed.
    Interesting note you make about the lack of desire to modify the macro delay. I still think the long-term comparison would prove nominally in favor of someone who is good at managing all of the keys and execution of the abilities in near-perfect timing. I guess we will have to hope someone does the maths on this some day using real figures. Additionally, they may not want to modify how macros work today, but in time, their opinion might change. My point in wanting to use macros isn't to make my job super easy and pointless--it's to manage hotkeys so that I minimize the risk of resetting my combo orders and to keep my access to my keys manageable. In my view, if I can't access what I need in the 22 keys I use currently, then I am going to screw up how I play, because frankly, 22 keys is a lot to work with and memorize. If I have to add 4 more keys to that, I am going to miss executions and probably have to go into click modes which might mean missing mechanics and related. That is admittedly a failure on my part as a player, but I am okay with that reality, because as I said, 22 keys is a lot to utilize regularly. I think that is a fair observation.

    PS: I apologize for my snappy reply. You seem like a level-headed individual. I just don't like being blatantly dismissed as I took your post as coming across. Cheers.

    Let me also add some more logic to this debate. Basically for every 5 macro'd attacks I execute, you get 1 more attack in than I do (.5 x 5 = 2.5 which is the total of a GCD, which is to say that while you are attacking .5 sec faster than me, I don't lose an attack in the rotation until we've hit that 2.5 sec of accumulated lag).

    Since I only have 2 attacks on a 3 sec wait macro (remember, heavy swing is manual, skull sunder is manual, and maim is manual, only the combo attacks are on the 3 sec wait macro), that means that for every 15 attacks I do, you end up with 16. If we are casting abilities about every 2.5 seconds, this means you get an "extra" attack over me about every 40 seconds (2.5 x 3 = 7.5 x 5 (every 5 attacks = lost attack for me) = 37.5 seconds). Considering that we also execute other attacks in the rotation, such as fracture, which are not macroed in my world, AND we have move mechanics and what not, you effectively realize one more attack than I do about every minute of fighting.

    Yes, in a 15 minute battle, that's a huge deficit on my part (presuming perfect execution and rotation on your part, which I think we should offer some handicap to you for that because I don't buy 100% effectiveness for your 30:24 ratio of button presses or so). But, is it a game breaker? I doubt it. I should be maintaining my aggro even with the deficit because the true impact of the deficit isn't until that first minute of fighting has hit and I have "fallen behind" by one attack. But I should have setup enough in my rotation to have near the same aggro you do. As long as I am holding aggro, I am doing my "job." Sure, I lose 15 attacks worth of DPS in the entire fight, but I promise you none of this game's mechanics are dependent on us getting 100% of our attacks in. Everything is built with room for error.

    No, I don't care about being a super pro elitist tank. So, I am okay with my results as long as my group is winning
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    Last edited by Jyoeru; 02-01-2014 at 12:27 AM.