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  1. #21
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Rrrrright I read that you don't have all 3 macro'd, that still means you have 2 macro'd together, which means a .5s loss every combo. That adds up over the course of a longer fight, see: Turn 1, etc. Also I think you're not considering exactly how much time .5s is. If I mash on each one, I'll get my ability out significantly sooner than you would. Also, on top of that, if I hesitated to press the button then you'd be open to the same delay - which would be even more consequential for you.

    But uh. Do what you want I guess. Just saying, it's not hard to press 3 buttons as opposed to 2 and you'll be at an advantage whereas having a macro gives you literally nothing but a .5s delay between the two hits. @_@
    The delay is inconsequential. At this point, from what I've seen, the issues I should be having aren't present. I already said I will keep your speculative reasoning in mind for fights like Turn 1. As this game is still somewhat new, I would also make the argument that the .5 second delay is unintended and will be fixed at some point in time. If SE would have given me a rotation option as opposed to using the delay command, then I would go that route instead. Just doing what I am given to work with. And considering how much time .5 seconds is, if you mashed on each key, you have quite the chance at hitting the key .01 seconds before GCD, thus having to press it again (presuming you registered a miss) and thus getting that same .5 sec delay if not longer.

    You hesitating to press combo 3 button does not make my delay longer because I am open to the same error. I don't hit combo 3. That's part of the macro. I might hesitate hitting combo 2, but again, so might you. You have greater chance to hit the wrong button, or get distracted by something and reset your combo than I do missing. It's not 3 buttons. It's six (because you're forgetting about skull sunder vs. maim openers in your statement + my mercy stroke command in one of the macros).

    What you're telling me is that you are basing your decisions on arbitrary math and not actual comparisons or practice. While your logic is intact from a mathematical standpoint, your outcomes are not because you have no point of comparison it seems. Now, if you told me that you played like me at one point, and started having major issues at Turn 1 and so on, and had to go back to a manual process to correct issues, then we might have an advancement in discussion. So far, all I hear is speculation that seems accurate on the surface, but falls short in the proof because it's based on one and only one factor (which is a modifiable variable as I mentioned), and thus can't be used to prove outcomes.

    I'm not saying you're wrong. Just that I strongly believe manual mode brings negligible benefit to the table, which is based on experience of doing both methods. When and if they ever fix that delay, I will likely be better off for mastering macros than people who insist on having every single ability hotkeyed--which presumes I am already not competitive with you at this point because of the user-error factor that I think really negates most of the anti-macro discussion.
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    Last edited by Jyoeru; 01-31-2014 at 04:42 PM.