Thanks for the note on Second Wind. I'm guessing Provoke, Convalescence, Flash, Featherfoot, and Internal Release are your five cross-class skills then, instead of having SW in there?

Thanks for the note on Second Wind. I'm guessing Provoke, Convalescence, Flash, Featherfoot, and Internal Release are your five cross-class skills then, instead of having SW in there?
Flash is basically redundant given the Overpower changes in 2.1. Unless you're bad with Berserk timing, you don't need an ability that generates enmity but does nothing else for when you are Pacified, since enmity generation is such a joke. As to it being a "free" cast because Overpower is so expensive, you've got Steel Cyclone, which fills the same niche and does it better.
My 5 CC abilities are Provoke, Conv, Featherfoot, IR, and either Mantra or Awareness depending upon the fight (if there is AoE damage, like on the Ex primals, I take Mantra; if it's really nasty burst, like t1, t4, or t5, I use Awareness).
Flash is basically redundant given the Overpower changes in 2.1. Unless you're bad with Berserk timing, you don't need an ability that generates enmity but does nothing else for when you are Pacified, since enmity generation is such a joke. As to it being a "free" cast because Overpower is so expensive, you've got Steel Cyclone, which fills the same niche and does it better.
My 5 CC abilities are Provoke, Conv, Featherfoot, IR, and either Mantra or Awareness depending upon the fight (if there is AoE damage, like on the Ex primals, I take Mantra; if it's really nasty burst, like t1, t4, or t5, I use Awareness).
And the 3rd instance is dungeon runs where you want flash. You really want all 3 (mantra,awareness,flash) and sub them in accordingly. Featherfoot is pretty pointless in Coil and flash can be useful when gathering mobs like in Turn 4.
I just explained exactly *why* there's no runs where you actually want or need Flash. Flash serves no real purpose any more. It used to be needed for near instant AoE aggro. Overpower and Steel Cyclone both do that now, so Flash is basically worthless. The only reason to take Flash is because you feel like using Flash for whatever arbitrary reason you come up with because it gives you the warm fuzzies. It's not going to actually contribute to your success in any way.
Sorry, I use flash in dungeons. Why would anyone wast their tp on overpower before there's a full mob? I use flash till I got 9+ enemies then op op HS maim berserk, ir op op op op. usually you run out of tp so why waste it gathering the mob?I just explained exactly *why* there's no runs where you actually want or need Flash. Flash serves no real purpose any more. It used to be needed for near instant AoE aggro. Overpower and Steel Cyclone both do that now, so Flash is basically worthless. The only reason to take Flash is because you feel like using Flash for whatever arbitrary reason you come up with because it gives you the warm fuzzies. It's not going to actually contribute to your success in any way.
Well, recall that you still regenerate 50 tp/GCD while in combat, even when you're pulling. You can use 1 Overpower every ~3 GCDs (which is pretty standard for doing multi-pulls in my experience), and you'll still be at full TP so, rather than wasting your TP, you'd be *using* the TP you'd otherwise be wasting by staying at max TP. Those empty GCDs while you're running account for a lot.
I have yet to see or conceive of any occasion wherein you would be "wasting" Overpower (insofar as you wouldn't be getting damage worth the cost in an AoE scenario) while still getting real value out of Flash (insofar as you need the AoE enmity).

Ah nuts. This thread has just been necro'd for a second time
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