Flash is basically redundant given the Overpower changes in 2.1. Unless you're bad with Berserk timing, you don't need an ability that generates enmity but does nothing else for when you are Pacified, since enmity generation is such a joke. As to it being a "free" cast because Overpower is so expensive, you've got Steel Cyclone, which fills the same niche and does it better.
My 5 CC abilities are Provoke, Conv, Featherfoot, IR, and either Mantra or Awareness depending upon the fight (if there is AoE damage, like on the Ex primals, I take Mantra; if it's really nasty burst, like t1, t4, or t5, I use Awareness).
And the 3rd instance is dungeon runs where you want flash. You really want all 3 (mantra,awareness,flash) and sub them in accordingly. Featherfoot is pretty pointless in Coil and flash can be useful when gathering mobs like in Turn 4.
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