I just explained exactly *why* there's no runs where you actually want or need Flash. Flash serves no real purpose any more. It used to be needed for near instant AoE aggro. Overpower and Steel Cyclone both do that now, so Flash is basically worthless. The only reason to take Flash is because you feel like using Flash for whatever arbitrary reason you come up with because it gives you the warm fuzzies. It's not going to actually contribute to your success in any way.

I would sub Mantra for SW as well. I keep flash around because it's the better option out of all the other CC abilities. I run Provoke, Conv, Awareness, Featherfoot, Flash. I will swap IR for flash when necessary, depending on battle. As these guys explained above ^. As you can see eveyone has different opinions about it. So like I said earlier, it's better to just find what best suits you and make macros for your own convenience. Though Steel cyclone and overpower generate enough enmity to make flash useless, i still take it mainly bc i can and bc i do. lol
Alright, so, here's basically why using a macro for all 3 combos is a bad idea:
The /wait 2.5 command is actually /wait 3, which means you are missing .5 seconds every hit of your combo macro, which will add up... pretty quickly. Manually pressing each button, which is pretty easy, gives you 0s downtime. You just hit the first button, then mash the 2nd button, then mash the 3rd, then repeat. I understand wanting to be lazy (had macros for my combos way back when too) but you're just doing a worse job than you could be. Since you're leveling WAR I can tell you from experience that our most useful tool is Inner Beast - now, how do you get access to using Inner Beast? Building Wrath. You could hit Infuriate, but Infuriate isn't always up. The only other way to build Wrath is through combos (and weaving in Vengeance and Berserk which, like Infuriate, won't always be off cooldown) and the faster you build Wrath the quicker you'll be able to use Inner Beast. It may not seem like it now in places like Brayflox, Darkhold, AV, etc. but if you ever touch Turn 1 with your WAR you will be desperately wanting those extra seconds and those extra IBs.
Combo macros in lower level dungeons are relatively harmless, rarely will you be getting hit super hard and need that IB, but once you make your way into 50 content you'll start seeing how incredibly annoying they can be.
Also, don't jump out of AOEs, there's a positional update delay when you jump and if you were jumping near the end of the cast you're likely going to get hit.

You ignored most of what I said, I think. I don't have 3-combo macros. I am not having any of the issues you speak of. We can chat again when I've hit 50 and see all these problems I am going to encounter. Again. people are going on this tangent about missing .5 sec XYZ as though they hit every single button every single time the absolute moment it's up for use. Wrong. You don't. I bet if we had a contest to see who used the most abilities (and correctly for the sake of rotation arguments) during a fight, you'd find that macro-using tanks who knew what they were doing will have as much (and probably more) ability execution than people who manually punch in every single thing.
Not sure about the positional delay. I jump when I am halfway to safety, or usually right when I start moving away. If I feel like the 2nd command in the macro will go off while moving, thus putting me on auto-face and running back towards the mob during AOE, I will jump to keep auto-face from happening.
Last edited by Jyoeru; 01-31-2014 at 03:48 PM.
[QUOTE=SpookyGhost;1836164]Alright, so, here's basically why using a macro for all 3 combos is a bad idea:
The /wait 2.5 command is actually /wait 3, which means you are missing .5 seconds every hit of your combo macro, which will add up... pretty quickly. Manually pressing each button, which is pretty easy, gives you 0s downtime. You just hit the first button, then mash the 2nd button, then mash the 3rd, then repeat. I understand wanting to be lazy (had macros for my combos way back when too)
And here's why macros are good. For one it is 2.5. If you watch the timer you can see, even on non macro when timer is up your ability waits a quarter second before you can hit the next. Second, while your mashing buttons, I'm throwing in bb, FS, sw, bs, all my ogcd buffs. While you're dodging and mashing, my guys on auto for 7 seconds, all I have to do is avoid aoe
Rrrrright I read that you don't have all 3 macro'd, that still means you have 2 macro'd together, which means a .5s loss every combo. That adds up over the course of a longer fight, see: Turn 1, etc. Also I think you're not considering exactly how much time .5s is. If I mash on each one, I'll get my ability out significantly sooner than you would. Also, on top of that, if I hesitated to press the button then you'd be open to the same delay - which would be even more consequential for you.
But uh. Do what you want I guess. Just saying, it's not hard to press 3 buttons as opposed to 2 and you'll be at an advantage whereas having a macro gives you literally nothing but a .5s delay between the two hits. @_@

The delay is inconsequential. At this point, from what I've seen, the issues I should be having aren't present. I already said I will keep your speculative reasoning in mind for fights like Turn 1. As this game is still somewhat new, I would also make the argument that the .5 second delay is unintended and will be fixed at some point in time. If SE would have given me a rotation option as opposed to using the delay command, then I would go that route instead. Just doing what I am given to work with. And considering how much time .5 seconds is, if you mashed on each key, you have quite the chance at hitting the key .01 seconds before GCD, thus having to press it again (presuming you registered a miss) and thus getting that same .5 sec delay if not longer.
You hesitating to press combo 3 button does not make my delay longer because I am open to the same error. I don't hit combo 3. That's part of the macro. I might hesitate hitting combo 2, but again, so might you. You have greater chance to hit the wrong button, or get distracted by something and reset your combo than I do missing. It's not 3 buttons. It's six (because you're forgetting about skull sunder vs. maim openers in your statement + my mercy stroke command in one of the macros).
What you're telling me is that you are basing your decisions on arbitrary math and not actual comparisons or practice. While your logic is intact from a mathematical standpoint, your outcomes are not because you have no point of comparison it seems. Now, if you told me that you played like me at one point, and started having major issues at Turn 1 and so on, and had to go back to a manual process to correct issues, then we might have an advancement in discussion. So far, all I hear is speculation that seems accurate on the surface, but falls short in the proof because it's based on one and only one factor (which is a modifiable variable as I mentioned), and thus can't be used to prove outcomes.
I'm not saying you're wrong. Just that I strongly believe manual mode brings negligible benefit to the table, which is based on experience of doing both methods. When and if they ever fix that delay, I will likely be better off for mastering macros than people who insist on having every single ability hotkeyed--which presumes I am already not competitive with you at this point because of the user-error factor that I think really negates most of the anti-macro discussion.
Last edited by Jyoeru; 01-31-2014 at 04:42 PM.



My post was needlessly curt and rude. I apologize.
What it really comes down to is that I'm just not a fan of posts that advocate half-second waits without going into the trade-offs. Players new to macros (the kind who'd find this thread after a search) aren't going to know about the rounding, and they likely aren't going to think about the subtler negative points.
I personally would not use a /wait 3, especially on a WAR (because of Wrath stacks), because those guaranteed half-seconds, on top of the lack of action queueing for macros, add up. Yes, raw hotkeys can get delayed by circumstances as well, but that only happens a few times a fight, vs. every single time with a macro. I think it's important for new players to know about those issues before they get excited about the possibilities for macroing main rotations.
The rounding is intended and won't be fixed.
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