Which is fine, but that's why you place resource constrictions on the secondary components for the profession - NOT on the primary base materials. Otherwise you're just creating an enormous roadblock to simply being able to level.I believe what you're all missing is the fact that if more than the current mobs spawning is available is that the material value will drop, the gear value will drop, and the reason for crafting to make money will diminish.. I love when materials are highly priced, that means that the following crafts required to refine them actually produce a profit
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