I second this, I've found that most materials you need to farm from mobs, except maybe raptors, also have a quest for killing those mobs, why make players compete in such a way. Back in 1.0 there were 3 spawn camps for fleece, that each could support two people. Now its basically one per side, with people questing coming in killing them. WHY make it off a quest mob? Just why, did you think that something weavers need from like 40 on wouldn't be that important, and we wouldn't need a lot of it? Or that people would stop questing eventually, because both those are wrong styles of thinking SE, just add a few more mob spawns, in maybe different places, not even tied to quests, that drop things such as fleece. I'd be the happiest camper ever.