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  1. #1
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50

    The direction this game is taking.

    Simplified - Less gear slots, less aggro types, less materia, simpler monster A.I, etc. In-depth battle mechanics are replaced with things like gear-dye and housing. Can't even have a decent character limit on the forums.

    Fluid - FATE & Duty Finder is everything. Through claiming and instance mechanics, competition has been removed. Gone are the days of waiting for anything (unless you're a DD in Duty Finder).

    Casual - Effortless progression. Enemies are 5x larger but 5x easier. Ease of game-play actually breaks illusion of achievement, even for casuals. 99% of the open-world content can literally be beaten with a chocobo.

    Hardcore niche - Item level, cross-class, and a few difficult fights. It's hard to say how difficult it will get, but there is definitely a desire to have something in there for the hardcore players. PvP included in the meantime.

    Discuss!.. because this is the forums... not shout chat.
    (9)

  2. #2
    Player
    Jess_Spark's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Jess Spark
    World
    Fenrir
    Main Class
    Weaver Lv 50
    I don't think housing is replacing things. It is an addition to the game, and actually an important one to many of us.
    (20)

  3. #3
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    Yeah, it didn't actively replace anything. More like, "instead of that, we have this." But yeah, I can't wait for housing.
    (1)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Simplified? Wait till your like 30ish and tell me that again

    Casual? Some aspects yes but once you get to around 30 the leveling curve goes up ( making it hard to get 1 level a day even) Unless you pour hours of time into it then yes.

    Hardcore? the first 30 levels are Casual I can agree with you on that much, after that it becomes less causal ( of course you can still be casual it will just take a while for you to get 1 level)


    That's how I personally feel as a player my highest is 38 ACN.
    (5)

  5. #5
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    I've seen and done enough to have valid opinions without having to personally have a 50 battle class. Besides, having one or two 50's doesn't exactly put anyone at the apex of hardcore opinions.
    (0)

  6. #6
    Player
    Jacked's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Jaqen H'aghar
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bibimbap View Post
    I've seen and done enough to have valid opinions without having to personally have a 50 battle class. Besides, having one or two 50's doesn't exactly put anyone at the apex of hardcore opinions.
    Lol. I'm sorry, but this isn't true at all. The game is much different at 50. The opinions of your low level have absolutely no relation to later game content
    (0)

  7. #7
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    Simplified? Wait till your like 30ish and tell me that again

    Casual? Some aspects yes but once you get to around 30 the leveling curve goes up ( making it hard to get 1 level a day even)

    Hardcore? the first 30 levels are Casual I can agree with you on that much, after that it becomes less causal ( of course you can still be casual it will just take a while for you to get 1 level)
    Oh, Starlord...

    (SMN 50 3 days after launch - university student here, so not exactly 24/7 play times)
    (2)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Klefth View Post
    Oh, Starlord...

    (SMN 50 3 days after launch - university student here, so not exactly 24/7 play times)
    3 days eh? with school time? somehow I highly doubt that. Just me being skeptical is all. Take it as you will.

    Edit: Then again with any launch of a game/patch people tend to "move along with the crowd". I like to see people say they do it this fast when you leveling from scratch with barely anyone around you ( this is me right now leveling LNC from 1-15).

    When the "rush is over" you see things like:

    - Finding a hard time doing FATEs due to very little people around to them them with= Time consuming
    - Duty Finder will have a hard time finding people due to people not in that level range to do it ( people won't do low level dungeon while being high level 9 times out of 10)
    - Levequests are limited (though I have 90 currently) they go fast, and with the how many you get a day you will run out.

    The only things you can do is rely on your free company to help push you through those hard levels ( where nobody is around).
    (0)
    Last edited by Starlord; 09-12-2013 at 03:51 AM.

  9. #9
    Player
    Dartanis's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Dartanis Astoroth
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    The game does't get fun till endgame dungeons, mainly Coil. Speed lvl then come back.
    (0)

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Actually that is correct.

    The game is GW2 type, in which mechanics are simple and replace with "mem"canics. Instead options, they are replace with puzzles.

    Most battle revolves around tricks that a player needs to figure out and react to, or as we know it, circle syndrome. This is very casual in concept, and only tests motor skills more then it does connotative abilities. Sure there is nessary for extreme concentration, and perfection, but it is much like playing tetris at lvl 50 instead of lvl 5.

    If I ask you to play DDR, it's merely a movement and rhythm game. Then I ask you to do it drunk, then I ask you to do it drunk while answering math question. Then I ask you if you make a mistake you slap yourself. It doesn't change the movement and rhythm, the simple math question, or the drinking, it's just pressure to make you lose easier.

    It is not very "hardcore" or "gamer" in nature. This is very casual thinking. And everything reflects that, from class balance, to equipment, etc.

    ARR has very very "basic" math in all manner of the term. They just keep piling on speed, punishment, and multi-tasking.

    It's the type of gameplay that is exactly put into "casual" game development.
    (5)
    Last edited by kukurumei; 09-12-2013 at 01:31 AM.

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