Why nerf fates when Yoshida has explicitly stated that you're supposed to hit 50 fairly quickly, and that everything before that is to serve primarily as a tutorial? Dungeons should have their experience rates buffed, at least for the first run as each class, to encourage players to opt to run them so as to learn the basics of their class, especially for runs after already levelling a class to cap. Past your first class, there is literally no content to run outside of fates and dungeons, and the last thing we need is for it to become an even more tedious slog.