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  1. #1
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50

    Dungeon Exp Boost

    Dungeon Exp really needs a pretty big boost, specialy how other than to do the story mission quests you can totally avoid doing them because fates give 10x +++ exp dungeons do,

    and don't say you do them for gear!
    why you ask ?
    because you can use white gear from quests and crafting to do fates because they are broken and a easymode powerlvling mode.

    dungeons need a drastic exp boost to be on par with fates and so people will que for dungeons more often to lvl so there is a purpose for using them.
    (3)

  2. #2
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Dungeons do not need to give more experience than what they give.

    The problem here is the FATEs, not the dungeons. The FATEs need to be nerfed in some way. I think the best way to nerf FATEs is to reduce their spawn time so that there is always a 3 to 5 minute gap minimum between the appearance of one in each zone, which would also make them more interesting when one one pops up. I'm not referring to the spawn time between a specific FATE, but rather the period between the spawning of any 2 FATEs in a zone. In example FATE A spawns at 1:02, then at 1:07 FATE B spawns, which is obviously a different FATE than FATE A. This would be better than an experience nerf.

    Experience nerf on FATEs would be bad because then no one would have a reason to play them unless it's the ones that actually give something more than experience. Doing the nerfed spawn time way, but keeping same experience, would be better since people will still want to do one when it appears for it's great exp boost to add to whatever else they're doing to get exp, while making dungeons more viable again, and fixing the fact that leveling is currently too fast.
    (1)

  3. #3
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Fates would still be better because people need GC seals which dungeons don't provide enough of right now even if you do turn the gear you might receive(which isn't guaranteed)
    (2)


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  4. #4
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Onolock View Post
    Fates would still be better because people need GC seals which dungeons don't provide enough of right now even if you do turn the gear you might receive(which isn't guaranteed)
    increasing the exp in dungeons is needed and not only that you just gave me a good idea of another mechanic that could be added, each main boss in dngeon dropping 100 to 300 seals that's something to be looked at.
    (2)

  5. #5
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by CrazyDuck View Post
    increasing the exp in dungeons is needed and not only that you just gave me a good idea of another mechanic that could be added, each main boss in dngeon dropping 100 to 300 seals that's something to be looked at.
    Dungeons already give plenty of EXP. FATEs give too much considering how many you could do in the same time it takes to run a dungeon.

    But I do agree about the seals. Bosses need to give seals when defeated. That or seals for clearing the dungeon.
    (0)
    Last edited by h0tNstilettos; 09-12-2013 at 07:37 AM.

  6. #6
    Player
    omgitslos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Limonsa
    Posts
    103
    Character
    Lo'syk Stahl
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    At one point, I still do agree. Mainly because of the lack of quests after 2 or 3 classes.
    (0)

  7. #7
    Player
    Onimal's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Onimal D'bane
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I'd love dungeons to have more exp, but why? At level 50 screw experience. That's why we speed run so we can bypass it all.

    High level dungeons should be dropping items/cash/seals. Lower level dungeons should have better exp.

    Fates should be a lot rarer. OR keep the speed, but 1/4 the xp and increase the seals.
    (1)

  8. #8
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Why nerf fates when Yoshida has explicitly stated that you're supposed to hit 50 fairly quickly, and that everything before that is to serve primarily as a tutorial? Dungeons should have their experience rates buffed, at least for the first run as each class, to encourage players to opt to run them so as to learn the basics of their class, especially for runs after already levelling a class to cap. Past your first class, there is literally no content to run outside of fates and dungeons, and the last thing we need is for it to become an even more tedious slog.
    (3)