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  1. #61
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by OrganizationXIll View Post
    Why is it such a bad idea? It didn't work in FFXI I know, but if the skills were used masterfully, it was a pretty darn good tank. I think a good evasion tank could really switch up the game play. Require less healers as his whole goal is to not take damage at all. Coming from Pugilist it could get Second wind to restore any damage it DOES take. In theory you could not need a healer at all in pre endgame dungeons with a ninja tank.
    Ninja as a tank is game breaking. Why invite a PLD or WAR who takes any damage at all when you can invite a Ninja that uses utsusemi to evade ALL damage. It's a no brainer to see that PLD and WAR would then become obsolete. (Not that the community hasn't already condemned WAR as being totally obsolete anyways)
    (0)

  2. #62
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    This is sort of a want, but a thought too. I would like a true Assassin Job instead of Ninja. That said is anyone else suspicious that we may have to wait until they unlock Ishgard? They are the only city in lore to have an open contingent of assassins, ie the Faces of Mercy. Though I didn't think so before, I also now think we will get Dark Knights as a Job for a new class. From the view of the lore, my money is on a class/job from Ala Mhigo. Their god is the god of destruction and the Great-sword is on the flag.
    (1)

  3. #63
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I'd just like an agile tank class. Paladin is a little too plain, and Marauder while fun isn't quite what I'm looking for.

    Of course no matter what class I'd suggest to be an agile tank someone's going to blurt out "ZOMG NO! Must be DPS!". Some of the future classes will have to be for tanking. Mind learning to share you greedy DPS fanatics?
    (1)

  4. #64
    Player
    Reborn's Avatar
    Join Date
    Aug 2012
    Posts
    40
    Character
    Theodor Fireblaze
    World
    Odin
    Main Class
    Arcanist Lv 50
    I was thinking about the Gold Saucer expansion... How about a Gambit/Card Master Class?

    This class would use a deck of cards for his weapon, and use abilities such as Dice, Slots, Gil Toss etc, and could be used as a buffing synergist kind of role. He could have Darts for a ranged attack.

    This class's guild would be found in the Gold Saucer, and could progress to an Illusionist (Name WIP) job, using smoke and mirrors for deception and buffs.

    It could be a sub class for the musketeer to give the Corsair job. And the guild could be on an airship casino, as a nod to Setzer, but not a direct reference!
    (2)

  5. #65
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    I feel like criticising your signature suggestions, so:

    1. Gladiator is a TANK class. Dark Knight is a DAMAGE job. Your Dark Knight will only have Fast Blade, Rampart, Fight or Flight, Convalescence, Riot Blade, Tempered Will, Awareness, Sentinel, Circle of Scorn, Thunder, Surecast, Swiftcast and five Dark Knight skills. You'd also get the cross class skills of another class, which I'd imagine is Pugilist(Featherfoot, Second Wind, Haymaker, Internal Release, and Mantra). That looks patchy as a damage-dealing job to me. A lot of the buffs are obsolete because you should avoid taking damage anyway(and I left out Bulwark because you can't block without a shield). Your damage skills are Fast Blade, Riot Blade, and Circle of Scorn. Maybe three of the Dark Knight skills will be attacks. I suppose a toggle buff skill that cancelled out increased emnity (along with some other effect) would give you back Savage Blade and Rage of Halone but you've lost your shield attacks.
    (1)

  6. #66
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Also, Dark Knights are supposed to damage their own HP for strong attacks, they can have some HP leeching, but their signature attacks have to DAMAGE their health. For that reason, if any existing class deserves Dark Knight, it's definitely Marauder, since they already have high HP, high potency attacks, and a lot of attacks that recover a bit of HP, preparing them well for wrist-cutting attacks. I could live with an Axe Dark Knight.

    2. Samurai should really be a tank because it fit their image better and we could do with more tanks. In Final Fantasy they have had high damage skills, but they were generally costly or all or nothing. Meanwhile Samurai characters get high HP, wear Heavy Armor and are generally evasive. Shirahadori is a chance to block a physical attack in FF5 and pretty much anti-physical attack in FFT.
    (1)

  7. #67
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    I guess Marauder has some skills that suit a Samurai, but an axe class suddenly using a sword is kind of jarring, and a Samurai should be tanking, not attacking from behind or the side dishonorably like the rest of the melee damage dealers.

    3. I guess I can see a tank lancer job, and kind of support it. There are some complications though. Lancers use a two-handed style, so having a shield would mess with Lancer skill animations. That said, they could probably get away with heavy armguards or bucklers strapped to their forearm. They'll also need some increased emnity buff and to somehow deal with the lack of Enhanced Vitality traits (Arcanist at least has Maim and Mend to deal with lack of Enhanced Mind for Scholars).
    (1)

  8. #68
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    4. NO. Ninja are not tanks. Just because FFXI fails at class design and let people use a class the wrong way, doesn't mean FFXIV has to copy it. Ninja are assassins and spies. They're supposed to be evasive damage dealers. How are Pugilist in anyway prepared to suddenly be tanks anyway? A lot of their skills are positional, I know I'd LOVE a tank that turns the mob/boss with the big frontal AOE around in circles instead of against a wall. Pugilist is squishy anyway and you can't make a class evasive to the point where they barely receive damage. I suppose Pugilist base class isn't so bad for a DD Ninja functionally, but those are definitely fist attack animations, not dagger/knife wielding animations. I'd rather see Ninja branch of the same unintroduced scout class that Thief branches off, with Ninja getting some debuff spells like FFTA and getting slightly better weapons than Thief. Ninja's Image skill/spell shouldn't be much more useful than Black Mage's Manawall.
    (1)

  9. #69
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    5. I can't really object to a burst damage Archer without support abilities (except for Swiftsong) and I'm not really worried about it being Sniper as opposed to Ranger (I expect more CC from Ranger).

    6. I'm not sure what to say about Sorceror. Remember that it's still everything that Thaumaturge has. Black Mage skills are actually kind of boring. Convert, Freeze, Apocatastasis, Manawall, and Flare. All the meat of Black Mage is Thaumaturge, so you can't really make a different Job, just a Thaumaturge with a different set of niche bonus skills. There's no reason for Staff/Cudgel users to suddenly use Rosary Beads though.

    7. Enchanter?? I don't even know how to comment on that name. Why are they suddenly stealing Arcanist books? What kind of buffs? Lore-wise it's out of place too. Conjurers use nature magic, stuffing around with dusty ancient books is a Arcanist thing. The obvious branching class if needed for Conjurer is Geomancer.
    (1)

  10. #70
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    What I would love to see:
    New Jobs (current Classes):
    Necromancer (NCR) (THM 30 + ACN 15) - Gets Undead Pets, Debilitating Debuffs (similar to Virus)
    Geomancer (GEO) (CNJ 30 + THM 15) - Gets Reduction abilities for Ground Damage, increased Elemental Damage (Earth, Air, Water, Fire, Ice, Lightning), DPS Role for CNJ.
    Berserker (MRD 30, LNC 15) - DPS Warrior, Enmity increases change to Potency Boosts
    Dark Knight (DRK) (GLD 30, THM 15) - DPS Paladin, Enmity increases change to Potency Boosts.

    New CLASSES:
    Musketeer (Gun class) (MSK) - Ranged DPS
    Swordsman (2-handed Sword class) (SWD) - Melee Tank/DPS
    Scout (Wakazushi + Kunai) - Back-attack DPS

    New Jobs off new Classes:
    Pirate (PRT) (MSK30 + MRD15)
    Soldier (SLD) (SWD30 + GLD15) - DPS... AF Weapon: BUSTER SWORD
    Samurai (SMR) (SWD30 + MRD/LNC15) - TANK... AF Weapon: Masamune (Nodachi version).
    Rogue (ROG) (SCT30 + PGL15) - Melee Flank/Backstab DPS, Increased Item Drop rate, Item acquisition through Class Skills
    Ninja (NIN) (SCT30 + LNC15) - Extreme Backstab DPS, High Evasion.
    (0)

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