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  1. #1
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    5. I can't really object to a burst damage Archer without support abilities (except for Swiftsong) and I'm not really worried about it being Sniper as opposed to Ranger (I expect more CC from Ranger).

    6. I'm not sure what to say about Sorceror. Remember that it's still everything that Thaumaturge has. Black Mage skills are actually kind of boring. Convert, Freeze, Apocatastasis, Manawall, and Flare. All the meat of Black Mage is Thaumaturge, so you can't really make a different Job, just a Thaumaturge with a different set of niche bonus skills. There's no reason for Staff/Cudgel users to suddenly use Rosary Beads though.

    7. Enchanter?? I don't even know how to comment on that name. Why are they suddenly stealing Arcanist books? What kind of buffs? Lore-wise it's out of place too. Conjurers use nature magic, stuffing around with dusty ancient books is a Arcanist thing. The obvious branching class if needed for Conjurer is Geomancer.
    (1)

  2. #2
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I feel like criticising your signature suggestions, so:

    1. Gladiator is a TANK class. Dark Knight is a DAMAGE job. Your Dark Knight will only have Fast Blade, Rampart, Fight or Flight, Convalescence, Riot Blade, Tempered Will, Awareness, Sentinel, Circle of Scorn, Thunder, Surecast, Swiftcast and five Dark Knight skills. You'd also get the cross class skills of another class, which I'd imagine is Pugilist(Featherfoot, Second Wind, Haymaker, Internal Release, and Mantra). That looks patchy as a damage-dealing job to me. A lot of the buffs are obsolete because you should avoid taking damage anyway(and I left out Bulwark because you can't block without a shield). Your damage skills are Fast Blade, Riot Blade, and Circle of Scorn. Maybe three of the Dark Knight skills will be attacks. I suppose a toggle buff skill that cancelled out increased emnity (along with some other effect) would give you back Savage Blade and Rage of Halone but you've lost your shield attacks.
    (1)

  3. #3
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rissy View Post
    I feel like criticising your signature suggestions, so:

    1. Gladiator is a TANK class. Dark Knight is a DAMAGE job. Your Dark Knight will only have Fast Blade, Rampart, Fight or Flight, Convalescence, Riot Blade, Tempered Will, Awareness, Sentinel, Circle of Scorn, Thunder, Surecast, Swiftcast and five Dark Knight skills. You'd also get the cross class skills of another class, which I'd imagine is Pugilist(Featherfoot, Second Wind, Haymaker, Internal Release, and Mantra). That looks patchy as a damage-dealing job to me. A lot of the buffs are obsolete because you should avoid taking damage anyway(and I left out Bulwark because you can't block without a shield). Your damage skills are Fast Blade, Riot Blade, and Circle of Scorn. Maybe three of the Dark Knight skills will be attacks. I suppose a toggle buff skill that cancelled out increased emnity (along with some other effect) would give you back Savage Blade and Rage of Halone but you've lost your shield attacks.
    So your are saying only casters will ever be allowed to have different jobs than their base class? Summoner and Scholar are the only options ever? "Tank can only be Tank" Great. Glad you aren't making the game. ^.^
    (0)

  4. #4
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    What I would love to see:
    New Jobs (current Classes):
    Necromancer (NCR) (THM 30 + ACN 15) - Gets Undead Pets, Debilitating Debuffs (similar to Virus)
    Geomancer (GEO) (CNJ 30 + THM 15) - Gets Reduction abilities for Ground Damage, increased Elemental Damage (Earth, Air, Water, Fire, Ice, Lightning), DPS Role for CNJ.
    Berserker (MRD 30, LNC 15) - DPS Warrior, Enmity increases change to Potency Boosts
    Dark Knight (DRK) (GLD 30, THM 15) - DPS Paladin, Enmity increases change to Potency Boosts.

    New CLASSES:
    Musketeer (Gun class) (MSK) - Ranged DPS
    Swordsman (2-handed Sword class) (SWD) - Melee Tank/DPS
    Scout (Wakazushi + Kunai) - Back-attack DPS

    New Jobs off new Classes:
    Pirate (PRT) (MSK30 + MRD15)
    Soldier (SLD) (SWD30 + GLD15) - DPS... AF Weapon: BUSTER SWORD
    Samurai (SMR) (SWD30 + MRD/LNC15) - TANK... AF Weapon: Masamune (Nodachi version).
    Rogue (ROG) (SCT30 + PGL15) - Melee Flank/Backstab DPS, Increased Item Drop rate, Item acquisition through Class Skills
    Ninja (NIN) (SCT30 + LNC15) - Extreme Backstab DPS, High Evasion.
    (0)

  5. #5
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    To further elaborate Yoshida already stated in an interview that certain jobs will alter their class a lot more than the current ones do. The example he brings up is that *if* Dark Knight was a Gladiator job it would modify some of the Gladiator base moves to better fit the role.

    In all fairness I agree with Rissy that the Marauder has a better base setup for Dark Knight, just pointing out that the job system isn't planned to stay as rigid as it currently is.
    (4)
    Petition to lift the silly dye restrictions:

    http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items

    Just say NO to vanity slot restrictions:

    http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591

  6. #6
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nahara View Post
    I'm noticing that a lot of people don't really seem to get the whole concept of the armory system.

    Your weapon defines your class. If you equip a different weapon, you change your class. A Marauder can't still be a Marauder if it trades out the axe for a katana. The Dark Knight probably can't go without a shield, as the Gladiator base class has several abilities that require the presence of a shield. The Enchanter can't use books of the Arcanist is already using books. Pugilist use hand-to-hand combat; they don't dual-wield daggers.

    If you want a job that uses a specific weapon, it has to come from a class that uses that specific weapon.
    See below. I hope they change it some because the job system will be awfully boring if they stay with the exact same weapons for all jobs from their classes. Also, they could just change the requirement for MRD weapons to 2 handed weapons in general rather than 2 handed axes specifically. Also, Hand to Hand combat could become Dual Wielded weapons. They made the system. They can therefore change it to how they see fit.

    Quote Originally Posted by Obreck View Post
    To further elaborate Yoshida already stated in an interview that certain jobs will alter their class a lot more than the current ones do. The example he brings up is that *if* Dark Knight was a Gladiator job it would modify some of the Gladiator base moves to better fit the role.

    In all fairness I agree with Rissy that the Marauder has a better base setup for Dark Knight, just pointing out that the job system isn't planned to stay as rigid as it currently is.
    (0)
    Last edited by OrganizationXIll; 01-14-2014 at 03:29 AM.

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,903
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Obreck View Post
    To further elaborate Yoshida already stated in an interview that certain jobs will alter their class a lot more than the current ones do. The example he brings up is that *if* Dark Knight was a Gladiator job it would modify some of the Gladiator base moves to better fit the role.

    In all fairness I agree with Rissy that the Marauder has a better base setup for Dark Knight, just pointing out that the job system isn't planned to stay as rigid as it currently is.

    Ya jobs now may appear the only way but the plans to have Jobs affect skills and their functions base classes have is what will define the Jobs.

    We have seen the early version of this Job changing base class skills with Arcanist 2 Jobs having the Jobs affect only the Arcanist Summons.


    I still think Marauder will get Berserker for its 2nd Job due to the set up of marauder being a Berserker type class and how Marauder already has Berserker's signature skill Berserk.

    Most likely Enmity effects on Marauder base skills will be replaced with damage buffs, DoT effects, and debuff effects or/and their Potency will be increased.
    (0)
    Last edited by EdwinLi; 01-14-2014 at 03:37 AM.

  8. #8
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Excalibur
    Main Class
    Bard Lv 80
    why are people still affiliated with ninja being tank in ff14. im confused. some please explain how a person that wears light clothing can ever tank.
    (0)

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by dbrewer225 View Post
    why are people still affiliated with ninja being tank in ff14. im confused. some please explain how a person that wears light clothing can ever tank.
    Because subligar.
    (0)

  10. #10
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i rather see a new class from dark knight

    i rather see class called knight with great sword that make sense
    (0)
    Last edited by Savagelf; 11-09-2013 at 01:02 AM.

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