i would like all jobs from FF: Tactics
i would like all jobs from FF: Tactics
The Sorcerer would be an obvious choice, but I see it more being Thaumaturge + Gladiator.
-In FF, Sorcerer's traditionally used Magicked blades and wear Arabian style garb.
-Both Thaumaturge and Gladiator guilds are in Ul'Dah, a city completely based on the Arabian Nights style.
Hence, only seems natural to add the job in the game.


And of course Musketeer
To go further, way I see it for Musketeer is it'd be a starting class, with Corsair as the job for it, so:
Musketeer = Corsair (ARC/MRD as 15 support class) and then Machinist (Arcanist as 15 support class)
{Can I have it?}

Samurai as dps and not a tank, everything else looks right.
SAM shouldn't even be considered as a tank, imho. As the job plays more on the "mythos" (from movies, stories, ideals, etc) of the samurai rather than the historic accounts of one, we know they are supposed to be fast and agile. Same armor level as a LNC/DRG, high burst damage, and maybe a throwback to XI where thy build tp fast and have skills/combos hat could utilize a full tp bar.
Again, this is my $0.02 on an MMO video game forum. Please try not to take it so seriously. ^___^
"Swift as the wind, silent as the forest, fierce as fire, immovable as a mountain..." - The Furinkazan
- Kyodai - Hyperion Server -www.clan-kyodai.com


Samurai should be Tank-Support. With Autoattack as source of damage, so it will have some buffs for autoattacks.
http://finalfantasy.wikia.com/wiki/Samurai_(Tactics)
Samurai skills should be grouped into 2 types: Support Sword, Counter Stance
Samurai Support Sword Skills: Should be AoE-Support skills for anything, from tanks to melee DPS to casters and range DPS. Including exclusive SkillSpeed and SpellSpeed buffs. They also should be named after famous katana names. Just like they are in FFT.
Example:
Masamune: 150 TP, increase STR and Skill Speed of DRG and MNK while in the Masamune AoE, 5% of damage done by DPS classes whitin Masamune AoE is recovered as HP. Range 7yr. Duration: 50s. CD: 3min.
Samurai Counter Stance Skills: This are the tank solution for Samurai, this skills activate under certain HP conditions or damage recived and after the Counter Stance succesufully works, you can begin a Counter Chain.
Example:
Shirahadori Stance: Counter Stance. Increases evade ratio by 40% for melee attacks, if you get HP under 40% while on Shirahadori Stance and after you evade/parry 3 attacks, autoattack skill speed is increased 500% for 30 seconds.

hmm.. SAM could go either way, really. i think i'd rather see it as a tank with shirahadori focus, but SAM in general isn't super consistent in FF. in one game it'll be a defensive front-liner, then in the next it will be a damage dealer. however, i think it's one of the few Jobs that would naturally fit into a tank role, unlike say... Dark Knight.
Last edited by Stormsoul; 10-01-2013 at 08:54 AM.


We'd probably have to look at FF5/FF6 and FF10-2 for Jobs.
Also for referenceFrom FF5:
Knight,Monk,Thief,Black Mage, White Mage, Blue mage
Red Mage, Time Mage, Summoner, Berserker, Mystic Knight, Mime
Beastmaster, Geomancer,Ninja, Ranger, Bard
Dragoon, Dancer, Samurai, Chemist
Necromancer,Cannoneer,Gladiator,Oracle
Other games
Wizardry also has the Class-to-Job thing
Fighter/Mage/Priest/Thief
Samurai/Lord/Bishop/Ninja
Needing more tanks (of which Samurai is a tank) , dual wields (Ninja, Monk and Thief),
An unofficial FFXIV site has these listed
I imagine the Shepard might be a harvesting class to gather materials from animals instead of having to kill them.Assassin, Enforcer, Fencer, Flayer, Musketeer, Mystic, Samurai, Shepherd, and Stavesman.


i think we also look Knight from pre class from dark knight too i series doubt that because only class to use great sword
i still hope tamer pre class for job bst and blue mage

Actually, come to think of it, Red Mage might not need to come from Fencer, but look otherwise to the Spellblade viera job in FF Tactics A2 and use THAT as a base class that can branch off into Mystic Knight as a tank or Red Mage for DPS.Could be. Can go either way, really. The problem is that a Red Mage necessarily breaks current rules: you must give a DoM weaponskills or you give a DoW attack spells. Some people have suggested having weapon enchants as the spells, but that is not a Red Mage, that is a Mystic Knight.
Dark Knight never used greatswords as a primary weapon, actually.
- FF3 was sword-and-board
- FF4's Cecil was sword-and-board
- X-2 was a one-handed weapon wielded without a shield (no shields in all of FFX)
- 11 was scythe or optionally and sub-optimally the greatsword (Rune Fencer is the only greatsword specialist)
- FFT's Dark Knight was either Gafgarion's sword and shield or a godlike bonus class which wielded swords or axes (yes, axes) with a shield
- Bravely Default are sword and shield
- Dimensions are sword and shield.
So yeah, Dark Knight uses axes as often as it uses greatswords. Neither are very common, with sword and shield being the classic Dark Knight arms.
Actually, the Spellblade is just a Mystic Knight. Mystic Knights have also been called Spellblade, Spell Fencer, Rune Fencer, and maybe Rune Knight. I'd like to see Mystic Knights too, honestly -- they're really damn cool, especially if SE goes with the traditional equipment designs (see FF5).
Last edited by Gamemako; 10-01-2013 at 03:00 PM.
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