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  1. #1
    Player
    Sotojinsai's Avatar
    Join Date
    Sep 2013
    Location
    Windurst
    Posts
    5
    Character
    Tantabus Flame
    World
    Mateus
    Main Class
    Viper Lv 100

    Character and monster model priorities

    I would love to see the priorities for character and monster models get changed up a little. As it stands a large volume of characters in an area will keep monsters and NPC's from showing up, which is a problem in some fates such as the gathering ones.

    I simply (from my point of view... i have no idea how hard it is to code) propose that the priority for models be Party > Monster > Quest NPC > Objects > Players & fluff NPC (like minions and NPC with no quest objectives). A dead player could be reclassified as an object in order to make raises in large scale battles easier.

    Also an option i have seen in a few other games that really helps out the lower performance players is to have an option to set a maximum number of viewable player models.

    Thanks for reading! Hope the idea is something worth considering
    (1)

  2. #2
    Player
    Aikanar's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Louise Aquitaine
    World
    Famfrit
    Main Class
    Marauder Lv 90
    I wholeheartedly agree. Targeting can be somewhat messy when there's a lot of people around.
    (0)

  3. #3
    Player
    Rodric_Arbeau's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Rodric Arbeau
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Especially on ps3...sometimes it is brutal!
    (0)