Those stat boost potions are basically worthless.
I did find a use for them, though. When you're gathering and at a node that requires a certain stat in order to unlock a bonus, well you can use the potion then.
Those stat boost potions are basically worthless.
I did find a use for them, though. When you're gathering and at a node that requires a certain stat in order to unlock a bonus, well you can use the potion then.
The more the merrier.
In SWTOR we had something similar called Adrenals. They lasted 15 seconds but provided an ample boost to one's DPS/healing/survivability for that duration. They were a cooldown in and of themselves. At max level they were certainly very helpful and had a mere 1:30-2 minute cooldown.
So I'm all for the stat potions being buffed. The five minute cooldown is silly. The shared five-minute cooldown that collides with healing potions/ethers is retarded. At least separate them.
Ah! Of course. Now it all makes sense. Stat potions are actually for Gatherers (well aside from Fishing). Maybe I'll start using them now (since I've decided to main in crafting and sub in gathering/hunting).
Karyna Faruna (Hyur) - Scholar Officer of the Fairy Tail! Free Company and Serpent Sergeant First Class of the Twin Adders (Adamantoise Server)
http://na.finalfantasyxiv.com/lodestone/character/3290257/
LOL, let em have it Reika! As someone who works in testing + support, I really feel for the community reps having to chant this like a mantra, giving reasons that defy logic...You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".
You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.
And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
+1 Reika!!!
I was hoping that the potions would actually be useful in this game. There are so many MMOs out there now, you couldn't cherry-pick great working aspects of each game and make one? So far you have done with this:
1) High cost for making the potions
2) super low duration (I mean come on, 15 seconds, really?)
3) botched up timer cross connecting timers.
4) blatently said (paraphrased) "We are not changing this, so your are SoL"
"Be like MacGuyver....Adapt and Overcome!"
Agreed!
/10char
I couldn't agree more with this. I've been following all dev answers to suggestions made by the community and all of them are:
"Hey guys, thanks for your time and for making these suggestions, but we actually don't care about your feedback and aren't planning to change anything."
Making suggestions for this game is a big waste of time. It doesn't even matter if they're supported by the entire community, nothing will be changed.
I agree with this alot.
Using something different than a Vit-Potion (when talking about stat potions) rarely made any sense for me or the ppl I play with so far.
Edit: To survive some sort of big AoE dmg you can easily die from.
I would much rather see 30min potions that give less stats. Isn't it odd that food is far superior to potions?
The 15-second duration isn't that awful. Consider boss mechanics like the Infernal Nail; there are times when you need to crank out a quick burst. Odin and Zantetsuken (sp?) you have to bring him down quickly right at the end. The shared cool-down between restorative (HP/MP) and stat potions seems unreasonable though as they are so different in application. You also need to take into account that potions of any kind _should_ be powerful, they're consumables after all. Potions should out-stripe CD abilities because we have to throw so much money/time at each use.
That being said, the material cost of these consumables really does need to come down some. Larger batches and smaller requirements. Let me be clear Square- your potion system is balanced and working as intended when a large portion of the player-base uses them. Both in the 1-49 and endgame content. As it stands I just don't see that being true. You don't need to hit 100% required but 30-70% would be nice.
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