Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 47
  1. #21
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Those stat boost potions are basically worthless.
    I did find a use for them, though. When you're gathering and at a node that requires a certain stat in order to unlock a bonus, well you can use the potion then.
    (2)

  2. #22
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aemun View Post
    So why have potions at all if it is acceptable to leave them being useless? Can you give even one example where 15s of an increased stat would help you even marginally?
    The more the merrier.

    In SWTOR we had something similar called Adrenals. They lasted 15 seconds but provided an ample boost to one's DPS/healing/survivability for that duration. They were a cooldown in and of themselves. At max level they were certainly very helpful and had a mere 1:30-2 minute cooldown.

    So I'm all for the stat potions being buffed. The five minute cooldown is silly. The shared five-minute cooldown that collides with healing potions/ethers is retarded. At least separate them.
    (4)

  3. #23
    Player
    TemprusofTime's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    60
    Character
    Karyna Faruna
    World
    Adamantoise
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by Bufkus View Post
    Those stat boost potions are basically worthless.
    I did find a use for them, though. When you're gathering and at a node that requires a certain stat in order to unlock a bonus, well you can use the potion then.
    Ah! Of course. Now it all makes sense. Stat potions are actually for Gatherers (well aside from Fishing). Maybe I'll start using them now (since I've decided to main in crafting and sub in gathering/hunting).
    (0)
    Karyna Faruna (Hyur) - Scholar Officer of the Fairy Tail! Free Company and Serpent Sergeant First Class of the Twin Adders (Adamantoise Server)
    http://na.finalfantasyxiv.com/lodestone/character/3290257/

  4. #24
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    LOL, let em have it Reika! As someone who works in testing + support, I really feel for the community reps having to chant this like a mantra, giving reasons that defy logic...
    (6)

  5. #25
    Player
    Wulfies's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Wulfies Mightypaw
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    +1 Reika!!!

    I was hoping that the potions would actually be useful in this game. There are so many MMOs out there now, you couldn't cherry-pick great working aspects of each game and make one? So far you have done with this:

    1) High cost for making the potions
    2) super low duration (I mean come on, 15 seconds, really?)
    3) botched up timer cross connecting timers.
    4) blatently said (paraphrased) "We are not changing this, so your are SoL"
    (5)


    "Be like MacGuyver....Adapt and Overcome!"

  6. #26
    Player
    Psun's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Phoenix Sun
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Agreed!

    /10char
    (2)

  7. #27
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".
    I couldn't agree more with this. I've been following all dev answers to suggestions made by the community and all of them are:

    "Hey guys, thanks for your time and for making these suggestions, but we actually don't care about your feedback and aren't planning to change anything."

    Making suggestions for this game is a big waste of time. It doesn't even matter if they're supported by the entire community, nothing will be changed.
    (8)

  8. #28
    Player
    Malitias's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Malitias Anxifer
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Anapingofness View Post
    The stat potions already have it in for them due to their extremely short duration.
    For a 5m CD, I'd expect the duration to be at least 1m but that's neither here nor there.
    Giving stat potions their own cooldown would at least promote their usage better.
    I agree with this alot.
    Using something different than a Vit-Potion (when talking about stat potions) rarely made any sense for me or the ppl I play with so far.
    Edit: To survive some sort of big AoE dmg you can easily die from.
    (0)

  9. #29
    Player
    Aemun's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Piper Wolfborn
    World
    Malboro
    Main Class
    Armorer Lv 50
    I would much rather see 30min potions that give less stats. Isn't it odd that food is far superior to potions?
    (3)

  10. #30
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    The 15-second duration isn't that awful. Consider boss mechanics like the Infernal Nail; there are times when you need to crank out a quick burst. Odin and Zantetsuken (sp?) you have to bring him down quickly right at the end. The shared cool-down between restorative (HP/MP) and stat potions seems unreasonable though as they are so different in application. You also need to take into account that potions of any kind _should_ be powerful, they're consumables after all. Potions should out-stripe CD abilities because we have to throw so much money/time at each use.

    That being said, the material cost of these consumables really does need to come down some. Larger batches and smaller requirements. Let me be clear Square- your potion system is balanced and working as intended when a large portion of the player-base uses them. Both in the 1-49 and endgame content. As it stands I just don't see that being true. You don't need to hit 100% required but 30-70% would be nice.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast