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  1. #1
    Player
    Aemun's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Piper Wolfborn
    World
    Malboro
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    So why have potions at all if it is acceptable to leave them being useless? Can you give even one example where 15s of an increased stat would help you even marginally?
    (7)

  2. #2
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aemun View Post
    So why have potions at all if it is acceptable to leave them being useless? Can you give even one example where 15s of an increased stat would help you even marginally?
    The more the merrier.

    In SWTOR we had something similar called Adrenals. They lasted 15 seconds but provided an ample boost to one's DPS/healing/survivability for that duration. They were a cooldown in and of themselves. At max level they were certainly very helpful and had a mere 1:30-2 minute cooldown.

    So I'm all for the stat potions being buffed. The five minute cooldown is silly. The shared five-minute cooldown that collides with healing potions/ethers is retarded. At least separate them.
    (4)