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  1. #1
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    (9)
    Last edited by Anapingofness; 10-01-2013 at 09:33 AM.

  2. #2
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Anapingofness View Post
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    Exactly. Fine to only be able to pop a silly 15sec +vit potion only once in a fight, but the long cool downs leeching over to shut down health pots make them more than useless. They then turn into a product of negative value.
    (4)