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  1. #11
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    The stat potions are just not worthwhile. There's not a lot of opportunities for a 15 second boost to be useful. The current game mechanics flow on DPS, with no practical room for significant burst damage. Not sure if stats change the damage on Limit Breaks, but even that appears to be so minor it's not noticeable.
    (3)

  2. #12
    Player
    TemprusofTime's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    60
    Character
    Karyna Faruna
    World
    Adamantoise
    Main Class
    Arcanist Lv 45
    Agreed. The only current use for stat potions is leveling alchemy. :/
    (2)
    Karyna Faruna (Hyur) - Scholar Officer of the Fairy Tail! Free Company and Serpent Sergeant First Class of the Twin Adders (Adamantoise Server)
    http://na.finalfantasyxiv.com/lodestone/character/3290257/

  3. #13
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I never understood the long cool down times on items in FFXIV. Yeah, it might nix the need for some classes in some battles some of the time, but seriously - the reason we have items for use in battle is to help in battle. I would love to be able to to into battle and throw a few dozen potions on the tough fights and throw some phoenix downs and use antidotes as needed. Yes, I know the white mage can do this and often does a better job of it, but there has always been the option to use items in place of magics in final fantasy titles. No, they won't replace any class but they would make for a more versatile gameplay. I agree with what others have said - items become useless and not worth having in a game if they can't be used as needed.
    (7)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  4. #14
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    (9)
    Last edited by Anapingofness; 10-01-2013 at 09:33 AM.

  5. #15
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Anapingofness View Post
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    Exactly. Fine to only be able to pop a silly 15sec +vit potion only once in a fight, but the long cool downs leeching over to shut down health pots make them more than useless. They then turn into a product of negative value.
    (4)

  6. #16
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I agree with the OP the different potions should not share cool downs. I understand having long cool downs on the potions, but the duration on the stat potions when combined with the GCD is simply too short to ever be of use. As an alchemist, I haven't seen a demand for potions on the markets, beside those needed to turn in for quests. The only potion anyone in my ls has asked me to craft for them is cordial, which I can't do. It seems to me that this is a copy of XI's system where potions where not over powered simply because they were largely so underwhelming there was rarely a use for them. If a system is "balanced" by not functioning by design, it seems silly to have it in the first place. Please give me a larger variety of useful crafts.
    (1)
    Last edited by Naria; 10-01-2013 at 11:10 AM.

  7. #17
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Earlier today, I had to use a Mega Potion. I pressed the button, died after pressing, heard the "used item" sound but never got healed. In short, the game removed a mega potion from my inventory and I got nothing from it.

    Just leaving this here.
    (3)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  8. #18
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reika View Post

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.
    Go try coil and then tell me they don't make a world of difference on turn 4, where you're put under very strict time limits and DPS requirements..
    (0)

  9. #19
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Camate View Post
    Please read my post
    Please tell me you plan on completely revamping or buffing consumables in some way? Right now, almost no one who plays this game uses them, and even coil groups don't use them. Some turn 5 groups might, but I highly doubt it.

    Consumables are extremely weak in this game and cost far too many materials and shards/crystals/clusters to be worth their time, you're talking ~5k per attempt in coil when an average night of coil will see 20-50 wipes, no one is willing to pay that amount for consumables that aren't very powerful to begin with.

    edit: DEX/INT potions are the only ones worth using in coil because they're actually pretty cheap to make(STR ones are not cheap), but it's still a TON of farming just for a single day of coil attempts, farming no one wants to do.

    Quote Originally Posted by EmSix View Post
    Go try coil and then tell me they don't make a world of difference on turn 4, where you're put under very strict time limits and DPS requirements..

    I'm on turn 4 coil, I agree that the INT and DEX potions are pretty cheap to make and worth using on turn4 for burst damage, but the STR ones aren't at all because they require shark oil that's like 3-5k each on my server. Even though the mats for the INT and DEX ones are easy to farm/relatively inexpensive, it's still a lot of farming just for a single day of attempts and not really worth anyone's time.
    (0)
    Last edited by Shiyo; 10-01-2013 at 04:11 PM.

  10. #20
    Player
    Aemun's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Piper Wolfborn
    World
    Malboro
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    So why have potions at all if it is acceptable to leave them being useless? Can you give even one example where 15s of an increased stat would help you even marginally?
    (7)

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