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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    (36)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    (52)
    Last edited by Reika; 10-01-2013 at 09:17 AM.

  3. #3
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reika View Post

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.
    Go try coil and then tell me they don't make a world of difference on turn 4, where you're put under very strict time limits and DPS requirements..
    (0)

  4. #4
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    LOL, let em have it Reika! As someone who works in testing + support, I really feel for the community reps having to chant this like a mantra, giving reasons that defy logic...
    (6)

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".
    I couldn't agree more with this. I've been following all dev answers to suggestions made by the community and all of them are:

    "Hey guys, thanks for your time and for making these suggestions, but we actually don't care about your feedback and aren't planning to change anything."

    Making suggestions for this game is a big waste of time. It doesn't even matter if they're supported by the entire community, nothing will be changed.
    (8)

  6. 10-01-2013 09:06 AM
    Reason
    don't even care

  7. #7
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    (9)
    Last edited by Anapingofness; 10-01-2013 at 09:33 AM.

  8. #8
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Anapingofness View Post
    Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
    While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.

    My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
    Exactly. Fine to only be able to pop a silly 15sec +vit potion only once in a fight, but the long cool downs leeching over to shut down health pots make them more than useless. They then turn into a product of negative value.
    (4)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Camate View Post
    Please read my post
    Please tell me you plan on completely revamping or buffing consumables in some way? Right now, almost no one who plays this game uses them, and even coil groups don't use them. Some turn 5 groups might, but I highly doubt it.

    Consumables are extremely weak in this game and cost far too many materials and shards/crystals/clusters to be worth their time, you're talking ~5k per attempt in coil when an average night of coil will see 20-50 wipes, no one is willing to pay that amount for consumables that aren't very powerful to begin with.

    edit: DEX/INT potions are the only ones worth using in coil because they're actually pretty cheap to make(STR ones are not cheap), but it's still a TON of farming just for a single day of coil attempts, farming no one wants to do.

    Quote Originally Posted by EmSix View Post
    Go try coil and then tell me they don't make a world of difference on turn 4, where you're put under very strict time limits and DPS requirements..

    I'm on turn 4 coil, I agree that the INT and DEX potions are pretty cheap to make and worth using on turn4 for burst damage, but the STR ones aren't at all because they require shark oil that's like 3-5k each on my server. Even though the mats for the INT and DEX ones are easy to farm/relatively inexpensive, it's still a lot of farming just for a single day of attempts and not really worth anyone's time.
    (0)
    Last edited by Shiyo; 10-01-2013 at 04:11 PM.

  10. #10
    Player
    Aemun's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Piper Wolfborn
    World
    Malboro
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    So why have potions at all if it is acceptable to leave them being useless? Can you give even one example where 15s of an increased stat would help you even marginally?
    (7)

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