

Exactly. Fine to only be able to pop a silly 15sec +vit potion only once in a fight, but the long cool downs leeching over to shut down health pots make them more than useless. They then turn into a product of negative value.Thanks for the heads up Camate but it seems as if the point that I was trying to make was missed by both the community reps and the dev team.
While I do think that too many of the CD's in this game are just too long to be of any use, i.e. potions, antidotes, etc... That wasn't the point of my thread since the reps have already stated that they have no desire to reduce CD's for consumable items.
My point for this thread was that Stat Potions should be on their own CD instead of sharing one with HP/MP recovery potions.
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