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  1. #1
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76

    Stat Potion CDs need some addressing please.

    Onwards to the heart of the matter at hand.

    I understand that Potions and Ethers share the same cooldown timer. I may not like it but meh, I get it and it makes sense. They're both in the "it recovers x,y,z' category.
    However, stat boosting potions such as Potion of Strength should have their own cooldown timer as they are unrelated to the principle of what Potions and Ethers do. Moreover, their cooldown timer is five times longer.
    For example, Potions/Ethers - 1m cooldown.
    Potion of Strength - 5m cooldown.

    Currently they share a cooldown, which means if you ever want to make use of a Potion of Strength you're out of a Potion or Ether for 5m.

    The stat potions already have it in for them due to their extremely short duration.
    For a 5m CD, I'd expect the duration to be at least 1m but that's neither here nor there.
    Giving stat potions their own cooldown would at least promote their usage better.
    (17)

  2. #2
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree completely. The only actual potion that I've found sellable in any large quantities are HQ mega HP pots. I do like having a slightly shorter CD on the HQ pots though, it's a nice touch.

    X potions are prohibitively expensive for most buyers (double cluster cost seems imbalanced) and people don't seem to have a large need for mega ethers. Lower level hi-potions and hi-ethers are handed out like candy from half the quests in the game so nobody buys those. Elixirs seem like they should be pretty useful but not many people buy them even at very cheap prices.
    (1)

  3. #3
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'd like to also point out that hi-elixirs somehow got lumped together with the other ilvl 70 crafts and their now ludicrous cost. 9 lime sulphur to make 3 hi-elixirs? Yea there's a HUGE market for people just waiting to jump on those 500k one time use pots.

    As for smelling salts, eye drops, antidote, gold needles and the like they are useful to have but you can't make money with them. That's fine though in my opinion, these should be cheap.

    Now we come to the stat and resist potions (fire ward etc). The CD seems kind of crazy for how little they do, and they shouldn't share a CD with hp/mp pots. You should be able to pop a mega fire ward pot (stupidly expensive as well) and an x potion at the same time. You've already payed an exorbitant amount for the 15 seconds of resist so it shouldn't be a choice between health OR resist.
    (2)

  4. #4
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Lastly, i'd just like to say that I really like the idea of potent sleeping/paralyzing/silencing/poisoning pots but they are simply not necessary for most people. I'd love even using them on myself but even with gil not being a huge concern for me I can't afford to spend 10k on a one time use potion all day. Pudding flesh! Damn you!

    Don't get me wrong, i still make great money with alch but it almost all comes from making HQ crafting ingredients for other crafters. I want to make potions not glue!

    Sorry for the multi-post, 1000 character limit...
    (1)

  5. #5
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    >_< Yeah.
    I just wish they thought about the practical application of consumables like these. 15s is just too short of a time for anything especially when coupled with such long cooldowns.
    Although, I too like that the HQ potions have a slightly reduced cd.

    Another issue that I run into w/ some of these potions is the very limited space w/ my cross bar. It makes it difficult to have different sorts of potions even if they could be useful.
    (1)

  6. #6
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    (36)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player
    Kaliska's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    99
    Character
    Kaliska Rhele
    World
    Cerberus
    Main Class
    Scholar Lv 80
    One thing I noticed is that potions that share the same timer, don't always have the same time. I can't give an example off the top of my head, but if you use a potion with a 5 minute CD and it shares a timer with something that has a 1 minute timer, you can't use the 1 minute one until the 5 minute timer is up. Slightly annoying...things that have the same time should all go on the same timer.
    (28)
    You can't find happiness until you know sadness and you can't have true laughter until you know the taste of your own tears.

  8. #8
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Kaliska View Post
    One thing I noticed is that potions that share the same timer, don't always have the same time. I can't give an example off the top of my head, but if you use a potion with a 5 minute CD and it shares a timer with something that has a 1 minute timer, you can't use the 1 minute one until the 5 minute timer is up. Slightly annoying...things that have the same time should all go on the same timer.
    this!

    see the current cooldowns on items is JUST FINE. what is NOT fine is that i can't use an Ether or Elixer after using my Mind pot. it would be perfectly fine if there was some sorta GCD for potions. like no matter what you use you have to wait like 20seconds or something to use the next one. it should not be use a 5minute item and have to wait 5minutes to use the item that cools down in like 3.5minutes. seems broken
    (6)
    Last edited by BLaCKnBLu3B3RRY; 10-01-2013 at 08:45 AM.

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    (52)
    Last edited by Reika; 10-01-2013 at 09:17 AM.

  10. 10-01-2013 09:06 AM
    Reason
    don't even care

  11. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Should at least allow Potion Mixing. That is acceptable from FF Lore.

    Not just good effects like HP+VIT or MP+INT, but funky even useless but hilarious and imaginative potion mixing combinations.
    (5)

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