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  1. #1
    Player
    Join Date
    Mar 2011
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    1,651

    Any chance of an official data parser so we can test our character builds?

    A data parser will give you data on your performance that can be calculated by the chat log such as:
    Accuracy %
    Evasion %
    Avg. Damage per hit
    Avg Damage per weaponskill
    SP gained
    SP/hour
    XP gained
    XP/hour
    % party damage contributed

    We use this information to see what the best builds are and to test new ideas with numbers that matter. So instead of "I have 13 more str" you can say "13 Str adds 7 dmg to my average melee hit damage on Braggodocios."

    This data will help the players figure out how to choose between equipping or speccing strength, attack, accuracy, evasion...everything.

    It's no secret that people will end up using parsers anyway. I would like to see Square Enix make a parser as they have made a windowed version. It would be quite innovative for a publisher to do so, and they could make more powerful parsers with better data than what we are comfortable doing. As it stands, the community will make parsers for the game anyway. That's less safe than Square Enix providing that service themselves in-house. Therefore, if there is a security argument, one has to argue that Square Enix creating the service is more safe than the players creating it, given the fact that it *will* be created because players want it.

    A parser isn't about unfair advantage, even though it is a third party program (which is why SE should build one because they're great MMO content). It's about knowledge and using that knowledge for gameplay decisions and competitions or debates.

    I'd like to see an Official Parser.
    (13)
    Last edited by Peregrine; 04-21-2011 at 04:47 AM.

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would say yes i want this also, although we all know SE will never allow it.
    (2)

  3. #3
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Oh god yes.

    Though, I suspect the entire system is getting revamped soon anyway...
    (1)

  4. #4
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    Mar 2011
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    I think the old stigma of "third party program" is not a good excuse to dismiss a very enriching MMO feature, and as it would be a first party program, or not even a unique program at all, they could put it entirely within-house so no there aren't any security holes.

    I don't see any down sides that are legit. One could be that knowing this data takes the voodoo out of stats and exposes the real effects of abilities instead of the magical allure of them that often drives their aquisition. If players realize half the abilities don't actually do anything and half the stats don't matter, then the proficiency of the balance gets called into question. However, you can't base stats on a lie forever if they truly aren't worth it. Not having a parser only buys you time before people realize the effect is a herring.

    As for the security concern, we're nowhere close to modding the market ward system, so in-house systems aren't threats. If we make it, which we will if they don't, that's more of a security threat than if they made it themselves so we didn't have to.

    When they make a parser-equivalent, it can be clean and perfect and more powerful than we make it.

    When we make a parser program, we'll tend to tack things like agro distance, spell distance, and a bunch of questionable borderline material to it that don't just give you data you could have calculated, but actually enhance gameplay.

    Right now the parser is run along with narcotics by suspect players when Square could be regulating parser gameplay and taking credit for the great idea.
    (1)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peregrine View Post
    I think the old stigma of "third party program" is not a good excuse to dismiss a very enriching MMO feature, and as it would be a first party program, or not even a unique program at all, they could put it entirely within-house so no there aren't any security holes.

    I don't see any down sides that are legit. One could be that knowing this data takes the voodoo out of stats and exposes the real effects of abilities instead of the magical allure of them that often drives their aquisition. If players realize half the abilities don't actually do anything and half the stats don't matter, then the proficiency of the balance gets called into question. However, you can't base stats on a lie forever if they truly aren't worth it. Not having a parser only buys you time before people realize the effect is a herring.

    As for the security concern, we're nowhere close to modding the market ward system, so in-house systems aren't threats. If we make it, which we will if they don't, that's more of a security threat than if they made it themselves so we didn't have to.

    When they make a parser-equivalent, it can be clean and perfect and more powerful than we make it.

    When we make a parser program, we'll tend to tack things like agro distance, spell distance, and a bunch of questionable borderline material to it that don't just give you data you could have calculated, but actually enhance gameplay.

    Right now the parser is run along with narcotics by suspect players when Square could be regulating parser gameplay and taking credit for the great idea.
    There is a parser out there.... a certain thaumaturge in a certain forum has used it extensively
    (0)

  6. #6
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    In regards to the OP, one downside I see is that it will give fodder to the elitist mentality of "You must have X or you will be gimp," or "Dungeon party. PST for invite. XYZ minimum parsers only." Such attitudes must be considered before deciding to put this in.
    (0)

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea it does promote elitism and DPS scoring.
    (1)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Parser, yes please.

    The fact that you don't allow useful utlities and customizations gives 3rd parties a pretense to make their own.
    (0)

  9. #9
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Lets hope something like this could be added along with some type of talent system. I really think FFXIV needs to abolish the stat points system, or at least allow individual stat point allocations depending on the job you are currently playing. However, with a talent system, along with this, it would allow for a lot of uniqueness and customization which is something this game definitely needs!
    (0)

  10. #10
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    Mar 2011
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    Quote Originally Posted by BlaiseLallaise View Post
    In regards to the OP, one downside I see is that it will give fodder to the elitist mentality of "You must have X or you will be gimp," or "Dungeon party. PST for invite. XYZ minimum parsers only." Such attitudes must be considered before deciding to put this in.
    When elitism bears its ugly head, that's a desperate consequence of the stat system iteslf being unforgiving. Nothing inherent about a parser drives elitism, it only shows the stat system for what it is and that can't be changed. The parster only provides information that would otherwise be driven by either ignorance and biased placebo effect (My gear makes me better because I paid a lot for it compared to you) or just straight gearscoring for no reason (your gear scores 3500 okay but how much better is it than a score of 1500?).

    XI's system went elitist well before parsers proved there were big differences in gear setups, because XI's system is inherently brutal to players who don't get in line. I think if you run a XIV parser, it would actually make you feel more comfortable in choosing your own path. I've stopped min-maxing altogether until the new battle engine. I have 90 STR DEX PIE and INT to cover meleeing and nuking. I don't spec to over 150 any more because I know for a fact it doesn't matter.

    It's actually liberating and makes me less elitist to know, as opposed to not knowing. And it's not like you can't inherently tell the stat system in XIV is much more forgiving, to a fault almost.

    But really when you look at a belt like penance...what is it *actually* doing for you? It's not actually doing anything. 2 str is nothing. It may be something after the stat system is repaired, but I think it's better for the players to go into the unknown with tools to figure things out intelligently and rationally instead of believing in the heart of the cards.

    Basically the heart of the cards--placebo-- can also be used to support elitism, when a parser could remove that voodoo. If we don't know how much str affects damage, I can hold the penance over your head as much as I can get away with. If we DO know how much str affects damage, then everyone knows I'm no better than you are for having it. At all.
    (0)
    Last edited by Peregrine; 04-22-2011 at 11:38 AM.

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