
Originally Posted by
Peregrine
I think the old stigma of "third party program" is not a good excuse to dismiss a very enriching MMO feature, and as it would be a first party program, or not even a unique program at all, they could put it entirely within-house so no there aren't any security holes.
I don't see any down sides that are legit. One could be that knowing this data takes the voodoo out of stats and exposes the real effects of abilities instead of the magical allure of them that often drives their aquisition. If players realize half the abilities don't actually do anything and half the stats don't matter, then the proficiency of the balance gets called into question. However, you can't base stats on a lie forever if they truly aren't worth it. Not having a parser only buys you time before people realize the effect is a herring.
As for the security concern, we're nowhere close to modding the market ward system, so in-house systems aren't threats. If we make it, which we will if they don't, that's more of a security threat than if they made it themselves so we didn't have to.
When they make a parser-equivalent, it can be clean and perfect and more powerful than we make it.
When we make a parser program, we'll tend to tack things like agro distance, spell distance, and a bunch of questionable borderline material to it that don't just give you data you could have calculated, but actually enhance gameplay.
Right now the parser is run along with narcotics by suspect players when Square could be regulating parser gameplay and taking credit for the great idea.